Unit Abilities

Active Abilities
Active abilities are abilities that can be triggered by the Player/AI during gameplay.

					ACTIVE ABILITIES

PLANT BOMBS	

UNTARGETED_STICKY_BOMB

64

Proj_Speeder_Bomb

4

Unit_Scout_Trooper_Bomb

True



TAKE COVER	

SPREAD_OUT</Type>

<Mod_Multiplier>SPEED_MULTIPLIER,	 0.5f</Mod_Multiplier>

<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.5f</Mod_Multiplier>

Unit_Take_Cover_Storm_Trooper</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

MINES		

PROXIMITY_MINES</Type>

80.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Grenadier_Proximity </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_Target_Ability />

<Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

</Unit_Ability>

<Proximity_Mines_Ability Name="Grenadier_Proximity">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>70.0</Activation_Max_Range>

<Mine_Type>Proximity_Mine</Mine_Type>

<Trigger_Radius>30</Trigger_Radius>

<Number_Of_Mines>6</Number_Of_Mines>

<Activation_Time_In_Seconds>3</Activation_Time_In_Seconds>

<Activate_SFX>Unit_Lightsaber_Projectile_Block</Activate_SFX>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

</Proximity_Mines_Ability>

STICKY BOMB	

STICKY_BOMB</Type>

30.0f </Recharge_Seconds>

<GUI_Activated_Ability_Name>Infiltrator_Grenade_Attack</GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Attack_02_Rebel_Infiltrator </SFXEvent_Target_Ability>

True</Supports_Autofire>

</Unit_Ability>

<Grenade_Attack_Ability Name="Infiltrator_Grenade_Attack">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>5.0</Activation_Min_Range>

<Activation_Max_Range>75.0</Activation_Max_Range>

<Requires_Direct_Player_Command> No </Requires_Direct_Player_Command>

<Grenade_Type>Proj_Sticky_Bomb</Grenade_Type>

<Grenade_Toss_Anim>BOMBTOSS</Grenade_Toss_Anim>

<Grenade_Spawn_Frame>12.0</Grenade_Spawn_Frame>

<Grenade_Spawn_Bone>MuzzleB_00</Grenade_Spawn_Bone>

<Grenade_Explode_Timer_In_Secs>8.0</Grenade_Explode_Timer_In_Secs>

<Activation_Chance>0,0.0, 1,1.0, 5,1.0, 500,1.0</Activation_Chance>

<Applicable_Unit_Categories>Vehicle | Structure</Applicable_Unit_Categories>

</Grenade_Attack_Ability>

DEPLOY TROOPS	

DEPLOY_TROOPERS</Type>

20</Recharge_Seconds>

Veers_Deployed_Imperial_Stormtrooper_Squad</Spawned_Object_Type>

<Max_Num_Spawned_Objects>2</Max_Num_Spawned_Objects>

<Owner_Attachment_Bone>B_Trooper_00, B_Trooper_01, B_Trooper_02 </Owner_Attachment_Bone>

Unit_Deploy_AT_AT</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

EJECT THIEF	

EJECT_VEHICLE_THIEF</Type>

<Recharge_Seconds>10</Recharge_Seconds>

</Unit_Ability>

BARRAGE		<Unit_Ability>

<Type>BARRAGE</Type>

<Expiration_Seconds>10</Expiration_Seconds>

<Recharge_Seconds>45</Recharge_Seconds>

<Mod_Multiplier>FIRE_RATE_MULTIPLIER, 2.5f</Mod_Multiplier>

<SFXEvent_Target_Ability> Unit_Barrage_Interdictor </SFXEvent_Target_Ability>

<Projectile_Types_Override>AT_ST_Barrage</Projectile_Types_Override>

<Area_Effect_Decal_Distance> 75.0 </Area_Effect_Decal_Distance>

<Targeting_Fire_Inaccuracy_Fixed_Radius_Override>75</Targeting_Fire_Inaccuracy_Fixed_Radius_Override>

<Target_Position_Z_Offset>0</Target_Position_Z_Offset>

</Unit_Ability>

MISSILE SHIELD	<Unit_Ability>

<Type>MISSILE_SHIELD</Type>

<Disable_Movement>Yes</Disable_Movement>

<Effective_Radius>150</Effective_Radius>

<Recharge_Seconds>20</Recharge_Seconds>

<Expiration_Seconds>10</Expiration_Seconds>

</Unit_Ability>

SENSOR JAMMER	<Unit_Ability>

<Type>SENSOR_JAMMING</Type>

<GUI_Activated_Ability_Name> HoundsTooth_Sensor_Jamming </GUI_Activated_Ability_Name>

<Recharge_Seconds>75.0</Recharge_Seconds>

<Expiration_Seconds>30.0</Expiration_Seconds>

<Effective_Radius>900.0</Effective_Radius>

</Unit_Ability>

<Sensor_Jamming_Ability Name="HoundsTooth_Sensor_Jamming">

<Activation_Style> User_Input </Activation_Style>

<Owner_Particle_Effect>Sensor_Jamming_Effect</Owner_Particle_Effect>

</Sensor_Jamming_Ability>

DEPLOY		<Unit_Ability>

<Type>DEPLOY</Type>

</Unit_Ability>

DEPLOY SQUAD <Unit_Ability>

<Type>DEPLOY_SQUAD</Type>

<Recharge_Seconds>5</Recharge_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Deploy_Squad_Vader_Executor </SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

CABLE		<Unit_Ability>

<Type>CABLE_ATTACK</Type>

<Recharge_Seconds>120</Recharge_Seconds>

<GUI_Activated_Ability_Name>Cable</GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_ATAT_Assault_Speeder </SFXEvent_Target_Ability>

</Unit_Ability>

<Cable_Ability Name="Cable">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>10.0</Activation_Min_Range>

<Activation_Max_Range>100.0</Activation_Max_Range>

<Activation_Chance>1.0f</Activation_Chance>

<Cable_Width>2.5</Cable_Width>

<Cable_Fadeout_Time>5</Cable_Fadeout_Time>

<Cable_Render_Mode>ALPHA</Cable_Render_Mode>

<Cable_Texture_Name>W_Cable.tga</Cable_Texture_Name>

<Drop_Phase_Duration>110</Drop_Phase_Duration>

<Pull_Phase_Duration>140</Pull_Phase_Duration>

<Paralyze_Phase_Duration>300</Paralyze_Phase_Duration>

<Cable_Length_Fraction>0.62f</Cable_Length_Fraction>

<Cable_End_Speed_Fraction>2.0f</Cable_End_Speed_Fraction>

<Applicable_Unit_Types>AT_AT_Walker, Veers_AT_AT_Walker</Applicable_Unit_Types>

<Terminate_Effect_On_Move_Command>True</Terminate_Effect_On_Move_Command>

</Cable_Ability>

SCANNER		<Unit_Ability>

<Type>FOW_REVEAL_PING</Type>

<Recharge_Seconds> 30.0 </Recharge_Seconds>

<Spawned_Object_Type> Proj_Special_Land_FOW_Reveal_Ping_Blast </Spawned_Object_Type>

<Effective_Radius> 0.0 </Effective_Radius>

<Area_Effect_Decal_Distance> 250.0 </Area_Effect_Decal_Distance>

<GUI_Activated_Ability_Name>  </GUI_Activated_Ability_Name>

</Unit_Ability>

HUNT	<Unit_Ability>

<Type>HUNT</Type>

</Unit_Ability>

ROCKET MOD	<Unit_Ability>

<Type>ROCKET_ATTACK</Type>

<Targeting_Max_Attack_Distance>300</Targeting_Max_Attack_Distance>

</Unit_Ability>

EXPLODE		<Unit_Ability>

<Type>SELF_DESTRUCT</Type>

<Alternate_Description_Text>TEXT_TOOLTIP_PULSE_TANK_DESTRUCT_DESCRIPTION</Alternate_Description_Text>

<Expiration_Seconds>2</Expiration_Seconds>

<Recharge_Seconds>10</Recharge_Seconds>

<Spawned_Object_Type> MZ8_Tank_Self_Destruct_Blast </Spawned_Object_Type>

<Owner_Attachment_Bone>b_overheat_00</Owner_Attachment_Bone>

<Particle_Effect>Pulse_Cannon_Tank_Overheat</Particle_Effect>

<Stop_When_Activated>No</Stop_When_Activated>

<Max_Secs_For_AE_Delayed_Damage>0</Max_Secs_For_AE_Delayed_Damage>

<GUI_Activated_Ability_Name>Pulse_Tank_Self_Destruct</GUI_Activated_Ability_Name>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

WEAPONS	BOOST	<Unit_Ability>

<Type>POWER_TO_WEAPONS</Type>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.5f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	-2.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER,			0.5f</Mod_Multiplier>

<Mod_Multiplier>CAUSE_DAMAGE_MULTIPLIER ,	3.0f</Mod_Multiplier>

<Recharge_Seconds>60</Recharge_Seconds>

<Expiration_Seconds>10</Expiration_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Attack_2M_Tank</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

SHIELD BOOST	<Unit_Ability>

<Type>DEFEND</Type>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	1.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_INTERVAL_MULTIPLIER,	0.10f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_INTERVAL_MULTIPLIER,	0.10f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	3.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER,		0.8f</Mod_Multiplier>

<Recharge_Seconds>40</Recharge_Seconds>

<Expiration_Seconds>15</Expiration_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Defend_Calamari</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

SPEED BOOST	<Unit_Ability>

<Type>TURBO</Type>

<Expiration_Seconds>20</Expiration_Seconds>

<Recharge_Seconds>50</Recharge_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	0.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	1.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER,		2.0f</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Speed_Corvette</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated />

</Unit_Ability>

REMOTE BOMB	<Unit_Ability>

<Type>PLACE_REMOTE_BOMB</Type>

<Recharge_Seconds>18.0</Recharge_Seconds>

<GUI_Activated_Ability_Name>Saboteur_Remote_Bomb_Attack</GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Thermal_Sabateur </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Unit_Ability>

<Type>DETONATE_REMOTE_BOMB</Type>

</Unit_Ability>

<Remote_Bomb_Ability Name="Saboteur_Remote_Bomb_Attack">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>5.0</Activation_Min_Range>

<Activation_Max_Range>130.0</Activation_Max_Range>

<Bomb_Type>Proj_Remote_Bomb</Bomb_Type>

<Toss_Anim>BOMBTOSS</Toss_Anim>

<Spawn_Frame>12.0</Spawn_Frame>

<Spawn_Bone>MuzzleB_00</Spawn_Bone>

</Remote_Bomb_Ability>

FLAMER		<Unit_Ability>

<Type>FLAME_THROWER</Type>

<Recharge_Seconds>28.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Boba_Fett_Flame_Thrower </GUI_Activated_Ability_Name>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Personal_Flame_Thrower_Ability Name="Boba_Fett_Flame_Thrower">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>100.0</Activation_Max_Range>

<Damage_Arc_In_Degrees>90.0</Damage_Arc_In_Degrees>

<Damage_Amount>225.0</Damage_Amount>

<Fire_Time_In_Secs>10.0</Fire_Time_In_Secs>

<Damage_Delay_In_Secs>0.5</Damage_Delay_In_Secs>

<Applicable_Unit_Categories>All</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<SFXEvent_Activate>Unit_Flamethrower_Fire</SFXEvent_Activate>

<Flame_Emitter_Model_Name>p_flamethrower00</Flame_Emitter_Model_Name>

</Personal_Flame_Thrower_Ability>

JET PACK	<Unit_Ability>

<Type>JET_PACK</Type>

<Recharge_Seconds>45.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Move_Boba_Fett </SFXEvent_Target_Ability>

<Effective_Radius> -1.0 </Effective_Radius>

</Unit_Ability>

LIGHTNING	<Unit_Ability>

<Type>FORCE_LIGHTNING</Type>

<Recharge_Seconds>20.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Emperor_Force_Lightning </GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Lightning_Emperor </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Force_Lightning_Ability Name="Emperor_Force_Lightning">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>175.0</Activation_Max_Range>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Damage_Amount>9999.0</Damage_Amount>

<Damage_Application_Time_In_Secs>2.3893</Damage_Application_Time_In_Secs>

<Start_Lightning_Frame_Number> 8 </Start_Lightning_Frame_Number>

<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>

<Lightning_Source_Bone_Name>B_HAND_L</Lightning_Source_Bone_Name>

<Lightning_Target_Bone_Name>B_PELVIS</Lightning_Target_Bone_Name>

<Lightning_Max_Targets> 15 </Lightning_Max_Targets>

<Lightning_Targets_Radius> 100.0 </Lightning_Targets_Radius>

<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>

<SFXEvent_Target_Affected />

<Target_Particle_Effect>Force_Lightning_Smoke</Target_Particle_Effect>

<Target_Particle_Bone_Name>B_PELVIS</Target_Particle_Bone_Name>

<Target_Light_Effect_Type>Linear_Pulse</Target_Light_Effect_Type>

<Target_Light_Effect_Color>0.3, 0.3, 0.8</Target_Light_Effect_Color>

<Target_Light_Effect_Color2 />

<Target_Light_Effect_Duration>2.3893</Target_Light_Effect_Duration>

<Target_Light_Effect_Pulse_Count>25</Target_Light_Effect_Pulse_Count>

</Force_Lightning_Ability>

CONVERT		<Unit_Ability>

<Type>AREA_EFFECT_CONVERT</Type>

<Recharge_Seconds>70.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name>

<Spawned_Object_Type> Proj_Special_Emperor_Instant_Dark_Side_Corrupt_Blast </Spawned_Object_Type>

<SFXEvent_Target_Ability> Unit_Convert_Emperor </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

VEHICLE STUN <Unit_Ability>

<Type>AREA_EFFECT_STUN</Type>

<Recharge_Seconds>40.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name>

<Spawned_Object_Type> Proj_Special_Han_Solo_Stun_Blast </Spawned_Object_Type>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

SPRINT		<Unit_Ability>

<Type>SPRINT</Type>

<Expiration_Seconds> 7.0 </Expiration_Seconds>

<Recharge_Seconds> 45.0 </Recharge_Seconds>

<Mod_Multiplier>SPEED_MULTIPLIER,	 2.0f</Mod_Multiplier>

<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.75f</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Sprint_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

CAPTURE		<Unit_Ability>

<Type>CAPTURE_VEHICLE</Type>

<Recharge_Seconds> 55.0 </Recharge_Seconds>

<GUI_Activated_Ability_Name> Chewbacca_Vehicle_Thief </GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Laugh_Chewie </SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

<Vehicle_Thief_Ability Name="Chewbacca_Vehicle_Thief">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories />

<Applicable_Unit_Types>

AT_AT_Walker, AT_ST_Walker, AT_AA_Walker, SPMAT_Walker, TIE_Crawler, M1_Repulsor_Tank, M1_Repulsor_Tank_00, Pirate_Skiff, Swamp_Speeder_E, Swamp_Speeder_P

Pod_Walker_Empire, Pod_Walker_Pirate, MPTL, T2B_Tank, T4B_Tank, HAV_Juggernaut, Canderous_Assault_Tank, F9TZ_Cloaking_Transport, MAL_Rocket_Vehicle, MZ8_Pulse_Cannon_Tank

</Applicable_Unit_Types>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>50.0</Activation_Max_Range>

<Activation_Chance>1.0</Activation_Chance>

<SFXEvent_Activate>Unit_Chewie_Beat_Up_SFX</SFXEvent_Activate>

</Vehicle_Thief_Ability>

MIND TRICK	<Unit_Ability>

<Type>FORCE_CONFUSE</Type>

<Recharge_Seconds>40.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> ObiWan_Confuse </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Confuse_Obi_Wan </SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Force_Confuse_Ability Name="ObiWan_Confuse">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>132.0</Activation_Max_Range>

<Confuse_Time_In_Secs>8.0</Confuse_Time_In_Secs>

<Confuse_Range>132.0</Confuse_Range>

<Confuse_Travel_Time_In_Secs>1.2</Confuse_Travel_Time_In_Secs>

<Confuse_Effect> Confuse_Particle_Effect </Confuse_Effect>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Applicable_Unit_Types>Rancor, Cuddles_The_Rancor, Night_Sister, MZ8_Pulse_Cannon_Tank, MZ8_Pulse_Cannon_Tank_Captured, MAL_Rocket_Vehicle, MAL_Captured, MPTL, MPTL_Captured, T2B_Tank, T2B_Tank_Captured, Boba_Fett, Mara_Jade, Kyle_Katarn, Han_Solo, Chewbacca, Bossk, AT_ST_Walker, AT_ST_Walker_Captured, AT_AA_Walker, AT_AA_Walker_Captured, TIE_Crawler, TIE_Crawler_Captured, M1_Repulsor_Tank, M1_Repulsor_Tank_Captured</Applicable_Unit_Types>

<SFXEvent_Activate>Unit_Ability_Confuse</SFXEvent_Activate>

<Owner_Particle_Effect>Jedi_Mind_Trick_Effect</Owner_Particle_Effect>

<Owner_Particle_Bone_Name />

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>2.0, 2.0, 2.0</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count />

</Force_Confuse_Ability>

PROTECT		<Unit_Ability>

<Type>TARGETED_INVULNERABILITY</Type>

<Recharge_Seconds>60.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name>

<Spawned_Object_Type> Proj_Special_Obiwan_Instant_Invulnerability_Blast </Spawned_Object_Type>

<Effective_Radius>400</Effective_Radius>

<Friendly_Ability> true </Friendly_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

CRUSH		<Unit_Ability>

<Type>FORCE_TELEKINESIS</Type>

<Recharge_Seconds>30.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Vader_Force_Telekinesis </GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Lift_Vader </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Force_Telekinesis_Ability Name="Vader_Force_Telekinesis">

<Activation_Style>User_Input</Activation_Style>

<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>190.0</Activation_Max_Range>

<Activation_Chance>1.0</Activation_Chance>

<Damage_Amount>0.0</Damage_Amount>

<Damage_Percentage>0.10</Damage_Percentage>

<Damage_Interval_In_Secs>0.2</Damage_Interval_In_Secs>

<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<SFXEvent_Activate />

<Target_Particle_Effect>Force_Telekinesis_Particles</Target_Particle_Effect>

<Target_Particle_Bone_Name>Turret_00, B_Turret_00, B_Turret, B_Turret_Base, ROOT</Target_Particle_Bone_Name>

</Force_Telekinesis_Ability>

CLOAK		<Unit_Ability>

<Type>FORCE_CLOAK</Type>

<Recharge_Seconds>10.0</Recharge_Seconds>

<Expiration_Seconds>60.0</Expiration_Seconds>

<GUI_Activated_Ability_Name> Luke_Force_Cloak </GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Cloak_Luke_Land</SFXEvent_GUI_Unit_Ability_Activated>

<Effective_Radius> 500.0 </Effective_Radius>

</Unit_Ability>

<Force_Cloak_Ability Name="Luke_Force_Cloak">

<Activation_Style> User_Input </Activation_Style>

<Force_Cloak_Color>255, 255, 255, 255</Force_Cloak_Color>

<Force_Cloak_Transition_In_Secs>.4</Force_Cloak_Transition_In_Secs>

</Force_Cloak_Ability>

REVEAL		<Unit_Ability>

<Type>FORCE_SIGHT</Type>

<Recharge_Seconds>50.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Yoda_Force_Sight </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Force_Sight_Yoda </SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_Special_Ability_Loop> Unit_Yoda_Force_Sight_Loop </SFXEvent_Special_Ability_Loop>

</Unit_Ability>

<Force_Sight_Ability Name="Yoda_Force_Sight">

<Activation_Style> User_Input </Activation_Style>

<Force_Sight_Duration_In_Secs>10.0</Force_Sight_Duration_In_Secs>

</Force_Sight_Ability>

PUSH		<Unit_Ability>

<Type>FORCE_WHIRLWIND</Type>

<Recharge_Seconds>25.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Vader_Force_Whirlwind </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<Spawned_Object_Type> Force_Whirlwind_Particles </Spawned_Object_Type>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Force_Whirlwind_Ability Name="Vader_Force_Whirlwind">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>75.0</Activation_Max_Range>

<Damage_Amount>500.0</Damage_Amount>

<Damage_Range>75.0</Damage_Range>

<Travel_Time_In_Secs>1.0</Travel_Time_In_Secs>

<Activation_Chance>0,0.0, 1,0.0, 5,1.0, 500,1.0</Activation_Chance>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<SFXEvent_Activate>Unit_Force_Whirlwind</SFXEvent_Activate>

<Owner_Particle_Effect>Force_Whirlwind_Particles</Owner_Particle_Effect>

<Owner_Particle_Bone_Name />

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>2.0, 2.0, 2.0</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count />

</Force_Whirlwind_Ability>

BERSERK		<Unit_Ability>

<Type>BERSERKER</Type>

<Recharge_Seconds>70.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Yoda_Force_Attack </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_Target_Ability> Unit_Attack_Grunts_Yoda </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Berserker_Ability Name="Yoda_Force_Attack">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>120.0</Activation_Max_Range>

<Berserker_Speed>5.0</Berserker_Speed>

<Berserker_Damage>35.0</Berserker_Damage>

<Berserker_Damage_Range>12.0</Berserker_Damage_Range>

<Berserker_Duration_In_Secs>6.0</Berserker_Duration_In_Secs>

<Applicable_Unit_Categories>Infantry | Vehicle | Structure | LandHero</Applicable_Unit_Categories>

</Berserker_Ability>

HACK		<Unit_Ability>

<Type>TARGETED_HACK</Type>

<Recharge_Seconds>45.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> R2D2_Hack_Ability </GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Hack_Turret_C3PO </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Hack_Ability Name="R2D2_Hack_Ability">

<Team_Member_With_Ability> Droid_R2D2 </Team_Member_With_Ability>

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range> 5.0 </Activation_Min_Range>

<Activation_Max_Range> 30.0 </Activation_Max_Range>

<Applicable_Unit_Categories> </Applicable_Unit_Categories>

<Applicable_Unit_Types>

E_Ground_Turbolaser_Tower,Empire_Anti_Aircraft_Turret,Empire_Anti_Infantry_Turret,Empire_Anti_Vehicle_Turret,Pirate_Anti_Infantry_Turret,Pirate_Anti_Vehicle_Turret,Rebel_Anti_Aircraft_Turret,

Rebel_Anti_Infantry_Turret,Rebel_Anti_Vehicle_Turret,Underworld_Mass_Driver_Turret,Underworld_Torpedo_Turret,Underworld_Rocket_Pod,Empire_Grenade_Mortar,Rebel_Rapid_Fire_Laser_Turret

</Applicable_Unit_Types>

<Lightning_Effect_Name> Hack_Electicity_Zaps </Lightning_Effect_Name>

<Lightning_Source_Bone_Name> </Lightning_Source_Bone_Name>

<Lightning_Target_Bone_Name> B_Turret </Lightning_Target_Bone_Name>

<Lightning_Max_Targets> 1 </Lightning_Max_Targets>

<Lightning_Targets_Radius> 0.0 </Lightning_Targets_Radius>

<SFXEvent_Activate> Unit_Force_Lightning </SFXEvent_Activate>

<SFXEvent_Target_Affected />

<Target_Particle_Effect> Force_Lightning_Smoke </Target_Particle_Effect>

<Target_Particle_Bone_Name> B_Turret </Target_Particle_Bone_Name>

<Target_Light_Effect_Type> Linear_Pulse </Target_Light_Effect_Type>

<Target_Light_Effect_Color> 0.3, 0.3, 0.8 </Target_Light_Effect_Color>

<Target_Light_Effect_Color2 />

<Target_Light_Effect_Duration> 2.3893 </Target_Light_Effect_Duration>

<Target_Light_Effect_Pulse_Count> 25 </Target_Light_Effect_Pulse_Count>

</Hack_Ability>

REPAIR		<Unit_Ability>

<Type>TARGETED_REPAIR</Type>

<Recharge_Seconds>50.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> R2D2_Repair_Ability </GUI_Activated_Ability_Name>

<Friendly_Ability> Yes </Friendly_Ability>

<SFXEvent_Target_Ability> Unit_Hack_Turret_C3PO </SFXEvent_Target_Ability>

</Unit_Ability>

<Repair_Ability Name="R2D2_Repair_Ability">

<Team_Member_With_Ability> Droid_R2D2 </Team_Member_With_Ability>

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range> 5.0 </Activation_Min_Range>

<Activation_Max_Range> 30.0 </Activation_Max_Range>

<Applicable_Unit_Categories> </Applicable_Unit_Categories>

<Applicable_Unit_Types> MPTL,T2B_Tank,T4B_Tank,Rebel_Anti_Aircraft_Turret,Rebel_Anti_Infantry_Turret,Rebel_Anti_Vehicle_Turret,Empire_Anti_Aircraft_Turret,Empire_Anti_Infantry_Turret,,AT_ST_Walker_Captured,Swamp_Speeder_Captured,

Empire_Anti_Vehicle_Turret,Pirate_Skiff_Captured,M1_Repulsor_Tank_00_Captured,M1_Repulsor_Tank_Captured,TIE_Crawler_Captured,SPMAT_Walker_Captured,AT_AA_Walker_Captured,AT_AT_Walker_Captured

</Applicable_Unit_Types>

<Lightning_Effect_Name> Repair_Electicity_Zaps </Lightning_Effect_Name>

<Lightning_Source_Bone_Name> </Lightning_Source_Bone_Name>

<Lightning_Target_Bone_Name> B_Turret </Lightning_Target_Bone_Name>

<Lightning_Max_Targets> 1 </Lightning_Max_Targets>

<Lightning_Targets_Radius> 0.0 </Lightning_Targets_Radius>

<SFXEvent_Activate> Unit_Force_Lightning </SFXEvent_Activate>

<SFXEvent_Target_Affected />

<Target_Particle_Effect> Force_Lightning_Smoke </Target_Particle_Effect>

<Target_Particle_Bone_Name> </Target_Particle_Bone_Name>

<Target_Light_Effect_Type> Linear_Pulse </Target_Light_Effect_Type>

<Target_Light_Effect_Color> 0.3, 0.3, 0.8 </Target_Light_Effect_Color>

<Target_Light_Effect_Color2 />

<Target_Light_Effect_Duration> 2.3893 </Target_Light_Effect_Duration>

<Target_Light_Effect_Pulse_Count> 25 </Target_Light_Effect_Pulse_Count>

</Repair_Ability>

TRACTOR	BEAM <Unit_Ability>

<Type>TRACTOR_BEAM</Type>

<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>

<GUI_Activated_Ability_Name> SD_Tractor_Beam_Attack_Ability </GUI_Activated_Ability_Name>

<Recharge_Seconds>25</Recharge_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Tractor_Beam_Star_Destroyer</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Tractor_Beam_Attack_Ability Name="SD_Tractor_Beam_Attack_Ability">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>Transport | Corvette | Frigate</Applicable_Unit_Categories>

<Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>

<Excluded_Unit_Types>Buzz_Droids</Excluded_Unit_Types>

<Activation_Min_Range>10</Activation_Min_Range>

<Activation_Max_Range>1000</Activation_Max_Range>

<Target_Speed_Decrease_Percent>0.75</Target_Speed_Decrease_Percent>

<Stacking_Category>0</Stacking_Category>

</Tractor_Beam_Attack_Ability>

LURE		<Unit_Ability>

<Type>LURE</Type>

<Effective_Radius>350</Effective_Radius>

<Target_Types>TIE_Fighter, TIE_Fighter_Squadron, TIE_Interceptor,TIE_Interceptor_Squadron,TIE_Scout, TIE_Scout_Squadron, TIE_Defender,TIE_Defender_Squadron,Z-95_Headhunter,

Z95_Headhunter_Squadron, Z95_Headhunter_Rebel_Squadron, Pirate_Fighter_Squadron,Pirate_Fighter,VWing_Squadron_P, VWing_Squadron_R, VWing_Squadron_E, Rebel_X-Wing_Squadron,

A_Wing_Squadron,Z-95_Headhunter_Rebel,Skipray_Squadron,Skipray_Blastboat,StarViper_Squadron,Starviper_Fighter

</Target_Types>

<Recharge_Seconds>45</Recharge_Seconds>

<Expiration_Seconds>16</Expiration_Seconds>

<Is_Pulsing>Yes</Is_Pulsing>

<Pulse_Frequency_Secs>0.5</Pulse_Frequency_Secs>

<Max_Number_Of_Pulses>40</Max_Number_Of_Pulses>

<Particle_Effect>Lure_Ability_Particle</Particle_Effect>

<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER,	0.7f</Mod_Multiplier>

</Unit_Ability>

LOCK FOILS	<Unit_Ability>

<Type>SPOILER_LOCK</Type>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	3.0f</Mod_Multiplier>

<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER,	3.0f</Mod_Multiplier>

<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER,	3.0f</Mod_Multiplier>

<Mod_Multiplier>SPEED_MULTIPLIER,		            1.3</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_On_X_Wing</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated>Unit_Ability_Off_X_Wing</SFXEvent_GUI_Unit_Ability_Deactivated>

</Unit_Ability>

ION SHOT	<Unit_Ability>

<Type>ION_CANNON_SHOT</Type>

<GUI_Activated_Ability_Name>Tie_Defender_Ion_Cannon_Shot</GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ion_Cannon_Tie_Defender</SFXEvent_GUI_Unit_Ability_Activated>

<Projectile_Types_Override>Proj_Ion_Cannon_Medium_Laser_Blue</Projectile_Types_Override>

<Recharge_Seconds>25.0</Recharge_Seconds>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Ion_Cannon_Shot_Attack_Ability Name="Tie_Defender_Ion_Cannon_Shot">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>All</Applicable_Unit_Categories>

<Applicable_Unit_Types />

</Ion_Cannon_Shot_Attack_Ability>

GRAVITY WELL <Unit_Ability>

<Type>INTERDICT</Type>

<Disable_Movement>Yes</Disable_Movement>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Interdictor_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated />

</Unit_Ability>

SUPER LASER	<Unit_Ability>

<Type>SUPER_LASER</Type>

<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>

<GUI_Activated_Ability_Name> Death_Star_Super_Laser_Attack_Ability </GUI_Activated_Ability_Name>

<Recharge_Seconds>60</Recharge_Seconds>

<Expiration_Seconds>10</Expiration_Seconds>

<SFXEvent_Target_Ability> EHD_Death_Star_2_Activate </SFXEvent_Target_Ability>

<SFXEvent_Special_Ability_Loop> Unit_Death_Star_2_Fire </SFXEvent_Special_Ability_Loop>

</Unit_Ability>

<Super_Laser_Ability Name="Death_Star_Super_Laser_Attack_Ability">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories> Capital | Frigate </Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Owner_Particle_Bone_Name>MuzzleA_00</Owner_Particle_Bone_Name>

<Activation_Min_Range>0</Activation_Min_Range>

<Activation_Max_Range>20000</Activation_Max_Range>

<Damage_Per_Frame>500</Damage_Per_Frame>

<Fire_Frame>60</Fire_Frame>

<Attack_Anim_Sub_Index>1</Attack_Anim_Sub_Index>

<Beam_Texture_Name>tractor_beam01.tga</Beam_Texture_Name>

<Num_Anim_Frames>5</Num_Anim_Frames>

<Line_Width>35</Line_Width>

<Line_Color>0 237 119 255</Line_Color>

<Face_Target>true</Face_Target>

<Turn_Rate>-1.0f</Turn_Rate>

<Firing_Cone>10.0f</Firing_Cone>

<Fire_Delay>0</Fire_Delay>

<Fire_Continuation>0.01</Fire_Continuation>

</Super_Laser_Ability>

PROTON BEAM	<Unit_Ability>

<Type>ENERGY_WEAPON</Type>

<Mod_Multiplier>SPEED_MULTIPLIER, 0.8f</Mod_Multiplier>

<GUI_Activated_Ability_Name> Piet_Energy_Weapon_Attack_Ability </GUI_Activated_Ability_Name>

<Recharge_Seconds>120</Recharge_Seconds>

<Expiration_Seconds>5</Expiration_Seconds>

<SFXEvent_Target_Ability> Unit_Energy_Blast_Piett </SFXEvent_Target_Ability>

<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Energy_Blast </SFXEvent_Special_Ability_Loop>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Energy_Weapon_Attack_Ability Name="Piet_Energy_Weapon_Attack_Ability">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>Capital | Corvette | Frigate | Fighter | Bomber | Transport</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Owner_Particle_Effect>Piet_Powerup_Particle_Effect</Owner_Particle_Effect>

<Owner_Particle_Bone_Name>HP_trac_bone</Owner_Particle_Bone_Name>

<Activation_Min_Range>0</Activation_Min_Range>

<Activation_Max_Range>800</Activation_Max_Range>

<Damage_Per_Frame>50</Damage_Per_Frame>

</Energy_Weapon_Attack_Ability>

VEERS ATTACK <Unit_Ability>

<Type>MAXIMUM_FIREPOWER</Type>

<Expiration_Seconds>1</Expiration_Seconds>

<Recharge_Seconds>70</Recharge_Seconds>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER,	0.0f</Mod_Multiplier>

<GUI_Activated_Ability_Name>AT_AT_Maximum_Firepower_Attack</GUI_Activated_Ability_Name>

<Projectile_Types_Override>Proj_Veers_AT_AT_Max_Power_Laser_Red</Projectile_Types_Override>

<Mod_Flag>ALLOW_TARGET_DIMINISHING_FIREPOWER, false</Mod_Flag>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Activate_Energy_Blast_Veers</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_Target_Ability> Unit_Target_Energy_Blast_Veers </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Maximum_Firepower_Attack_Ability Name="AT_AT_Maximum_Firepower_Attack">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>All</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Owner_Particle_Effect>Veers_Powerup_Particle_Effect</Owner_Particle_Effect>

<Owner_Particle_Bone_Name>powerup</Owner_Particle_Bone_Name>

<SFXEvent_Activate>Unit_AT_AT_PowerUp</SFXEvent_Activate>

</Maximum_Firepower_Attack_Ability>

CONCENTRATE	<Unit_Ability>

<Type>CONCENTRATE_FIRE</Type>

<Effective_Radius>6000</Effective_Radius>

<Recharge_Seconds>20</Recharge_Seconds>

<Expiration_Seconds>15</Expiration_Seconds>

<Particle_Effect>Home_One_Target_Particles</Particle_Effect>

<GUI_Activated_Ability_Name>Akbar_Home_One_Ability</GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Barrage_Ackbar </SFXEvent_Target_Ability>

</Unit_Ability>

<Concentrate_Fire_Attack_Ability Name="Akbar_Home_One_Ability">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Target_Damage_Increase_Percent>0.5</Target_Damage_Increase_Percent>

<Target_Speed_Decrease_Percent>0.0</Target_Speed_Decrease_Percent>

<Stacking_Category>0</Stacking_Category>

</Concentrate_Fire_Attack_Ability>

LUKE SHOT	<Unit_Ability>

<Type>LUCKY_SHOT</Type>

<SFXEvent_Target_Ability> Unit_Lucky_Shot_Luke </SFXEvent_Target_Ability>

<Projectile_Types_Override>Proj_Ship_Lucky_Shot_Medium_Laser_Cannon_Red</Projectile_Types_Override>

</Unit_Ability>

REPLENISH	<Unit_Ability>

<Type>REPLENISH_WINGMEN</Type>

<Particle_Effect>Replenish_Wingmen_Particle_Effect</Particle_Effect>

<Recharge_Seconds>60</Recharge_Seconds>

<Active_By_Default>Yes</Active_By_Default>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Respawn_Vader_Ship</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

INVULNERABILITY	<Unit_Ability>

<Type>INVULNERABILITY</Type>

<Recharge_Seconds>60</Recharge_Seconds>

<Expiration_Seconds>6</Expiration_Seconds>

<Mod_Multiplier>TAKE_DAMAGE_MULTIPLIER, 0.0f</Mod_Multiplier>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Invulnerable_Han_Solo</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

HARMONIC CHARGE	<Unit_Ability>

<Type>HARMONIC_BOMB</Type>

<Recharge_Seconds>20</Recharge_Seconds>

<Spawned_Object_Type>Proj_Harmonic_Bomb_Slave_I</Spawned_Object_Type>

<Bomb_Countdown_Seconds>1.5</Bomb_Countdown_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Ability_Boba_Fett</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

WEAKEN ENEMY	<Unit_Ability>

<Type>WEAKEN_ENEMY</Type>

<Recharge_Seconds>60</Recharge_Seconds>

<Effective_Radius> 1000.0 </Effective_Radius>

<Spawned_Object_Type>Antilles_Weaken_Enemy_Effect</Spawned_Object_Type>

<SFXEvent_Target_Ability> Unit_Energy_Flux_Antilles </SFXEvent_Target_Ability>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Energy_Flux_Antilles</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated />

<Area_Effect_Decal_Distance> 300 </Area_Effect_Decal_Distance>

</Unit_Ability>

SHIELD FLARE	<Unit_Ability>

<Type>SHIELD_FLARE</Type>

<Recharge_Seconds>45</Recharge_Seconds>

<GUI_Activated_Ability_Name> Shield_Flare_Vehicle </GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Shield_Flare_Gargantuan</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Shield_Flare_Ability Name="Shield_Flare_Vehicle">

<Max_Damage_Per_Victim>275</Max_Damage_Per_Victim>

<Damage_Radius>400</Damage_Radius>

<Charge_Up_Seconds>1</Charge_Up_Seconds>

<Activation_Style> User_Input </Activation_Style>

<Owner_Particle_Effect>Shield_Flare_Effect</Owner_Particle_Effect>

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>0.0, 0.2, 0.2</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>1.5</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count />

<SFXEvent_Activate>Shield_Flare_SFX_Event</SFXEvent_Activate>

</Shield_Flare_Ability>

SABER THROW	<Unit_Ability>

<Type>SABER_THROW</Type>

<Recharge_Seconds>30.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Luke_Saber_Throw </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Saber_Throw_Ability Name="Luke_Saber_Throw">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>20.0</Activation_Min_Range>

<Activation_Max_Range>200.0</Activation_Max_Range>

<Saber_Name>Lukes_Light_Saber</Saber_Name>

<Catch_Dist>15.0</Catch_Dist>

</Saber_Throw_Ability>

SWAP WEAPON	<Unit_Ability>

<Type>SWAP_WEAPONS</Type>

<Alternate_Name_Text>TEXT_TOOLTIP_BOSSK_SWAP</Alternate_Name_Text>

<Alternate_Description_Text>TEXT_BOSSK_SWAP_DESCRIPTION</Alternate_Description_Text>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<GUI_Activated_Ability_Name>Disruptor_Swap_Weapon</GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Attack_Bossk </SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

INFECTION	<Unit_Ability>

<Type>INFECTION</Type>

<Recharge_Seconds>30.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> IG88_Infection </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_Target_Ability>Unit_Infect_IG88</SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Infection_Ability Name="IG88_Infection">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>5.0</Activation_Min_Range>

<Activation_Max_Range>275.0</Activation_Max_Range>

<Shoot_Anim>BOMBTOSS</Shoot_Anim>

<Spawn_Frame>13.0</Spawn_Frame>

<Spawn_Bone>MuzzleB_00</Spawn_Bone>

<Damage_Per_Second>2</Damage_Per_Second>

<Duration_Of_Infection>30.0</Duration_Of_Infection>

<Infection_CategoryMask>Infantry</Infection_CategoryMask>

<Distance_To_Infect>70.0</Distance_To_Infect>

<Infection_Particle>Infection_Particle_Effect</Infection_Particle>

<Projectile_Type>Infection_Projectile</Projectile_Type>

<Seconds_To_Infect>2.0</Seconds_To_Infect>

</Infection_Ability>

CONTAMINATION <Unit_Ability>

<Type>RADIOACTIVE_CONTAMINATE</Type>

<Recharge_Seconds>45.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> IG88_Radioactive_Contaminate </GUI_Activated_Ability_Name>

<Area_Effect_Decal_Distance> 125.0 </Area_Effect_Decal_Distance>

<Spawned_Object_Type> Stun_Ability_Particles </Spawned_Object_Type>

<SFXEvent_Target_Ability> Unit_Contaminate_IG88 </SFXEvent_Target_Ability>

<SFXEvent_Special_Ability_Loop> Unit_IG88_Contamination_Loop </SFXEvent_Special_Ability_Loop>

</Unit_Ability>

<Radioactive_Contaminate_Ability Name="IG88_Radioactive_Contaminate">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>150.0</Activation_Max_Range>

<Spray_Time_In_Secs>3.0</Spray_Time_In_Secs>

<Contamination_Object_Name>Radioactive_Contamination</Contamination_Object_Name>

<SFXEvent_Radioactive> Unit_IG88_Contamination_Hit </SFXEvent_Radioactive>

</Radioactive_Contaminate_Ability>

CORRUPT		<Unit_Ability>

<Type>CORRUPT_SYSTEMS</Type>

<Recharge_Seconds>60.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> IG2000_Corrupt_Systems </GUI_Activated_Ability_Name>

<Area_Effect_Decal_Distance> 400.0 </Area_Effect_Decal_Distance>

<SFXEvent_Target_Ability> Unit_Corrupt_Systems_IG88</SFXEvent_Target_Ability>

</Unit_Ability>

<Corrupt_Systems_Ability Name="IG2000_Corrupt_Systems">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>20.0</Activation_Min_Range>

<Activation_Max_Range>350.0</Activation_Max_Range>

<Duration_In_Seconds>12</Duration_In_Seconds>

<Shield_Drain_Per_Second>60</Shield_Drain_Per_Second>

<Inaccuracy_Radius>500</Inaccuracy_Radius>

<Target_Particle_Effect>Corrupt_Systems_Effect</Target_Particle_Effect>

<Owner_Particle_Effect>Corrupt_Systems_Flare_Effect</Owner_Particle_Effect>

<SFXEvent_Activate>Unit_IG88_Corrupt_Systems</SFXEvent_Activate>

</Corrupt_Systems_Ability>

DRAIN LIFE	<Unit_Ability>

<Type>DRAIN_LIFE</Type>

<Recharge_Seconds>50.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Silri_Drain_Life </GUI_Activated_Ability_Name>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Drain_Life_Ability Name="Silri_Drain_Life">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Excluded_Unit_Types>Droid_R2D2,Droid_C3P0,MPTL_Spotter,IG-88,Dark_Trooper_PhaseI,

Dark_Trooper_PhaseII,Dark_Trooper_PhaseIII,Demolition_Bomb,Proximity_Mine

</Excluded_Unit_Types>

<Duration_In_Seconds>5</Duration_In_Seconds>

<Damage_Per_Second>30</Damage_Per_Second>

<Drain_Effect_Name>Drain_Life_Effect</Drain_Effect_Name>

<Drain_Source_Bone_Name>B_HAND_L</Drain_Source_Bone_Name>

<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>

<Drain_Radius> 100.0 </Drain_Radius>

<SFXEvent_Activate>Unit_Taunt_Silri</SFXEvent_Activate>

<SFXEvent_Target_Affected>Unit_Force_Lightning</SFXEvent_Target_Affected>

<Should_Heal>Yes</Should_Heal>

</Drain_Life_Ability>

SUMMON		<Unit_Ability>

<Type>SUMMON</Type>

<Recharge_Seconds>80.0</Recharge_Seconds>

<Area_Effect_Decal_Distance> 25.0 </Area_Effect_Decal_Distance>

<GUI_Activated_Ability_Name> Silri_Summon</GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Summon_Silri </SFXEvent_Target_Ability>

</Unit_Ability>

<Summon_Ability Name="Silri_Summon">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>30.0</Activation_Min_Range>

<Activation_Max_Range>70.0</Activation_Max_Range>

<Object_Type>Cuddles_The_Rancor</Object_Type>

<SFXEvent_Unit_Summoned>Unit_Force_Summon</SFXEvent_Unit_Summoned>

<Creation_Delay_In_Seconds>3.5</Creation_Delay_In_Seconds>

<Target_Particle_Effect>Summon_Effect</Target_Particle_Effect>

</Summon_Ability>

BRIBE		<Unit_Ability>

<Type>TACTICAL_BRIBE</Type>

<Recharge_Seconds>50.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Tyber_Tactical_Bribe </GUI_Activated_Ability_Name>

<SFXEvent_Target_Ability> Unit_Bribe_Tyber_Zann </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Tactical_Bribe_Ability Name="Tyber_Tactical_Bribe">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>100.0</Activation_Max_Range>

<Bribed_Effect> Bribed_Particle_Effect </Bribed_Effect>

<Bribed_Effect_Small> Bribed_Particle_Effect_Small </Bribed_Effect_Small>

<Effect_Z_Offset>35.0</Effect_Z_Offset>

<SFXEvent_Success>GUI_Bribe_SFX</SFXEvent_Success>

<SFXEvent_Fail>Unit_Bribe_Fail_Tyber_Zann</SFXEvent_Fail>

</Tactical_Bribe_Ability>

STEALTH		<Unit_Ability>

<Type>STEALTH</Type>

<Alternate_Name_Text>TEXT_TOOLTIP_TYBER_CLOAKING</Alternate_Name_Text>

<Alternate_Description_Text>TEXT_TYBER_CLOAKING_DESCRIPTION</Alternate_Description_Text>

<Recharge_Seconds>10.0</Recharge_Seconds>

<Expiration_Seconds>35.0</Expiration_Seconds>

<GUI_Activated_Ability_Name>Stealth_Tyber_Zann</GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cloak_Tyber_Zann</SFXEvent_GUI_Unit_Ability_Activated>

</Unit_Ability>

<Stealth_Ability Name="Stealth_Tyber_Zann">

<Activation_Style> User_Input </Activation_Style>

<Stealth_Color>255, 255, 255, 255</Stealth_Color>

<Stealth_Transition_Time>.6</Stealth_Transition_Time>

<Attack_Animation>fly_00</Attack_Animation>

<Grenade_Toss_Anim>fly_00</Grenade_Toss_Anim>

</Stealth_Ability>

STUN		<Unit_Ability>

<Type>STUN</Type>

<Recharge_Seconds>30.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Urai_Stun </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<Spawned_Object_Type> Stun_Ability_Particles </Spawned_Object_Type>

<SFXEvent_Target_Ability> Unit_Stun_Urai_Fen </SFXEvent_Target_Ability>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Stun_Ability Name="Urai_Stun">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>75.0</Activation_Max_Range>

<Stun_Time_In_Secs>10.0</Stun_Time_In_Secs>

<Stun_Range>110.0</Stun_Range>

<Stun_Travel_Time_In_Secs>1.0</Stun_Travel_Time_In_Secs>

<Stunned_Effect> Stunned_Particle_Effect </Stunned_Effect>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Applicable_Unit_Types>Boba_Fett, Mara_Jade, Kyle_Katarn, Han_Solo, Chewbacca </Applicable_Unit_Types>

<SFXEvent_Activate>Unit_Ability_Stun</SFXEvent_Activate>

<Owner_Particle_Effect>Stun_Ability_Particles</Owner_Particle_Effect>

<Owner_Particle_Bone_Name />

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>2.0, 2.0, 2.0</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count />

</Stun_Ability>

PLDS		<Unit_Ability>

<Type>LASER_DEFENSE</Type>

<Recharge_Seconds>35.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Juggernaut_Laser_Defense </GUI_Activated_Ability_Name>

<SFXEvent_GUI_Unit_Ability_Activated> Unit_Defense_On_Juggernaut </SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_GUI_Unit_Ability_Deactivated> Unit_Defense_Off_Juggernaut </SFXEvent_GUI_Unit_Ability_Deactivated>

<Effective_Radius> 500.0 </Effective_Radius>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Laser_Defense_Ability Name="Juggernaut_Laser_Defense">

<Activation_Style> User_Input </Activation_Style>

<Defense_Duration_In_Secs> 28.0 </Defense_Duration_In_Secs>

<Laser_Color>34, 34, 235, 255</Laser_Color>

<Bone_Names>muzzleb_00, muzzleb_01</Bone_Names>

<Projectile_Types_Targeted>MISSILE, ROCKET, MPTL_ROCKET</Projectile_Types_Targeted>

<Protection_Radius>350.0</Protection_Radius>

<Laser_Beam_Frames>2</Laser_Beam_Frames>

<Laser_Beam_Width>4</Laser_Beam_Width>

<Projectile_Dist_Travelled>40</Projectile_Dist_Travelled>

<Lightning_Effect_Name>Force_Lightning</Lightning_Effect_Name>

<Zap_SFXEvent>Unit_Point_Laser_Fire</Zap_SFXEvent>

<Laser_Beam_Texture>tractor_beam00.tga</Laser_Beam_Texture>

<Recharge_Time_In_Secs>.25</Recharge_Time_In_Secs>

</Laser_Defense_Ability>

STIMULANTS	<Unit_Ability>

<Type>STIM_PACK</Type>

<Expiration_Seconds> 8.0 </Expiration_Seconds>

<Recharge_Seconds> 35.0 </Recharge_Seconds>

<Mod_Multiplier>SPEED_MULTIPLIER, 2.0f</Mod_Multiplier>

<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>

<Damage_Percent_When_Activated>.35</Damage_Percent_When_Activated>

</Unit_Ability>

CLUSTER BOMB <Unit_Ability>

<Type>CLUSTER_BOMB</Type>

<Recharge_Seconds>50.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> MC30_Cluster_Bomb </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Cluster_Bombs_MC30_Frigate</SFXEvent_GUI_Unit_Ability_Activated>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Cluster_Bomb_Ability Name="MC30_Cluster_Bomb">

<Activation_Style> User_Input </Activation_Style>

<Detonation_Time_In_Secs> 1.5 </Detonation_Time_In_Secs>

<Bomb_Type>Proj_Cluster_Bomb</Bomb_Type>

<Number_Of_Bombs> 12 </Number_Of_Bombs>

<SFXEvent_Activate>Unit_MC30_Launch_Cluster_Bomb</SFXEvent_Activate>

</Cluster_Bomb_Ability>

FULL SLAVO	<Unit_Ability>

<Type>FULL_SALVO</Type>

<Recharge_Seconds>45</Recharge_Seconds>

<Expiration_Seconds>7</Expiration_Seconds>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interceptor_IV</SFXEvent_GUI_Unit_Ability_Activated>

<GUI_Activated_Ability_Name>Interceptor_Full_Salvo</GUI_Activated_Ability_Name>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

</Unit_Ability>

LEECH SHIELD <Unit_Ability>

<Type>LEECH_SHIELDS</Type>

<Recharge_Seconds>55.0</Recharge_Seconds>

<GUI_Activated_Ability_Name> Kadalbe_Leech_Shields </GUI_Activated_Ability_Name>

<Effective_Radius> 500.0 </Effective_Radius>

<SFXEvent_GUI_Unit_Ability_Activated>Unit_Leech_Sheilds_Kadalbe</SFXEvent_GUI_Unit_Ability_Activated>

<SFXEvent_Target_Ability> Unit_Leech_Sheilds_Kadalbe </SFXEvent_Target_Ability>

<SFXEvent_Special_Ability_Loop> Unit_Star_Destroyer_Tractor_Beam </SFXEvent_Special_Ability_Loop>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<Supports_Autofire>True</Supports_Autofire>

</Unit_Ability>

<Leech_Shields_Ability Name="Kadalbe_Leech_Shields">

<Activation_Style> User_Input </Activation_Style>

<Applicable_Unit_Categories> Corvette | Frigate | Capital </Applicable_Unit_Categories>

<Applicable_Unit_Types>Millennium_Falcon</Applicable_Unit_Types>

<Activation_Min_Range>10</Activation_Min_Range>

<Activation_Max_Range>2000</Activation_Max_Range>

<Duration_In_Secs> 25.0 </Duration_In_Secs>

<Shield_Damage_Per_Second> 100.0 </Shield_Damage_Per_Second>

<Damage_Multiplier> 3.0 </Damage_Multiplier>

<Beam_Color>34, 34, 235, 255</Beam_Color>

<Beam_Bone_Name>HP_SHL_00_BONE</Beam_Bone_Name>

<Beam_Frames>10</Beam_Frames>

<Beam_Width>40.0</Beam_Width>

<Beam_Texture_Name>tractor_beam00.tga</Beam_Texture_Name>

<Beam_Effect_Name>Leech_Shields</Beam_Effect_Name>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<Leech_Effect>Leech_Effect</Leech_Effect>

</Leech_Shields_Ability>

BUZZ DROIDS	<Unit_Ability>

<Type>BUZZ_DROIDS</Type>

<GUI_Activated_Ability_Name>Buzz_Droids_Viper</GUI_Activated_Ability_Name>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<Recharge_Seconds>60</Recharge_Seconds>

<SFXEvent_Target_Ability> Unit_Buzz_Droids_Star_Viper </SFXEvent_Target_Ability>

<Area_Effect_Decal_Distance> 300.0 </Area_Effect_Decal_Distance>

</Unit_Ability>

<Buzz_Droids_Ability Name="Buzz_Droids_Viper">

<Activation_Style> User_Input </Activation_Style>

<Activation_Min_Range> 5 </Activation_Min_Range>

<Activation_Max_Range> 400 </Activation_Max_Range>

<Chase_Radius>300</Chase_Radius>

<Damage_Radius> 175 </Damage_Radius>

<Enemy_Damage_Per_Second> 23 </Enemy_Damage_Per_Second>

<Own_Damage_Per_Second> 3 </Own_Damage_Per_Second>

<Activation_Time_In_Seconds> 1 </Activation_Time_In_Seconds>

<Activate_SFX>GUI_Buzz_Droids_SFX</Activate_SFX>

<Object_Type>Buzz_Droids</Object_Type>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

</Buzz_Droids_Ability>

</Unit_Abilities_Data>

Passive Abilities
Passive abilities are abilities that aplly stat changes to units. A unit cannot apply a passive ability buff to itself.

<Abilities SubObjectList="Yes">								PASSIVE ABILITIES

STEALTH		<Galactic_Stealth_Ability Name="Probe_Droid_Galactic_Stealth">

<Activation_Style>Galactic_Automatic</Activation_Style>

<Causes_Despawn>No</Causes_Despawn>

<Initially_Enabled>Yes</Initially_Enabled>

<Evade_Detection_Chance>0.0</Evade_Detection_Chance>

</Galactic_Stealth_Ability>

SPY			<System_Spy_Ability Name="Probe_Droid_System_Spy">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Activated</Activation_Style>

<Causes_Despawn>Yes</Causes_Despawn>

<Duration_In_Secs>60.0</Duration_In_Secs>

<See_Base_Levels>Yes</See_Base_Levels>

<See_Credit_Income>No</See_Credit_Income>

<See_Credit_Income_Breakdown>No</See_Credit_Income_Breakdown>

<See_Num_Fleets>Yes</See_Num_Fleets>

<See_Fleet_Contents>Yes</See_Fleet_Contents>

<See_Num_Ground_Companies>Yes</See_Num_Ground_Companies>

<See_Ground_Company_Contents>Yes</See_Ground_Company_Contents>

<See_Special_Structures>Yes</See_Special_Structures>

<See_Political_Control>Yes</See_Political_Control>

<See_Political_Control_Breakdown>No</See_Political_Control_Breakdown>

<See_Current_Production>No</See_Current_Production>

<See_Minor_Stealth_Heroes>No</See_Minor_Stealth_Heroes>

<See_Major_Stealth_Heroes>No</See_Major_Stealth_Heroes>

<See_Most_Powerful_Ship>No</See_Most_Powerful_Ship>

<See_Force_Sensitive_Heroes>Yes</See_Force_Sensitive_Heroes>

<See_Super_Weapons>Yes</See_Super_Weapons>

</System_Spy_Ability>

STEAL CREDITS <Siphon_Credits_Ability Name="Smuggler_Siphon_Credits">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Activated</Activation_Style>

<Causes_Despawn>Yes</Causes_Despawn>

<Min_Siphon_Percentage>0.5</Min_Siphon_Percentage>

<Max_Siphon_Percentage>0.5</Max_Siphon_Percentage>

<Siphon_Duration_In_Cycles>5</Siphon_Duration_In_Cycles>

<SFXEvent_Activate> Unit_Galactic_Siphon_Smuggler</SFXEvent_Activate>

</Siphon_Credits_Ability>

ASSASSINATE	<Neutralize_Hero_Ability Name="Bounty_Hunter_Neutralize_Hero">

<Cost_Mod_By_Base_Level>0.0,0.0, 5.0,1.0</Cost_Mod_By_Base_Level>

<Cost_Mod_By_Previous_Neutralizations>0.0,0.0, 1000.0,750.0</Cost_Mod_By_Previous_Neutralizations>

<Cost_Mod_By_Planetary_Corruption_Level>0.0,0.0, 1.0,0.25</Cost_Mod_By_Planetary_Corruption_Level>

<General_Minor_Hero_Cost_Mod>1.0</General_Minor_Hero_Cost_Mod>

<General_Major_Hero_Cost_Mod>2.0</General_Major_Hero_Cost_Mod>

<Owner_Respawn_Time_In_Secs>240.0, 300.0</Owner_Respawn_Time_In_Secs>

<Target_Respawn_Time_In_Secs>240.0, 300.0</Target_Respawn_Time_In_Secs>

<Can_Neutralize_Minor_Heroes>Yes</Can_Neutralize_Minor_Heroes>

<Can_Neutralize_Major_Heroes>No</Can_Neutralize_Major_Heroes>

<SFXEvent_Activate> Unit_Galactic_Eliminate_Bounty_Hunter </SFXEvent_Activate>

</Neutralize_Hero_Ability>

DEFENSE BOOST <Enhance_Defense_Ability Name="Rebel_Field_Commander_Enhance_Defense">

<Activation_Style>Ground_Automatic</Activation_Style>

<Enhancement_Percentage>0.25</Enhancement_Percentage>

<Apply_To_All_Allies>No</Apply_To_All_Allies>

<Stacking_Category>0</Stacking_Category>

<Unit_Strength_Category>Vehicle | Air | Infantry</Unit_Strength_Category>

</Enhance_Defense_Ability>

FOW BOOST 	<Battlefield_Modifier_Ability Name="Rebel_Field_Commander_FOW_Increase">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Automatic</Activation_Style>

<FOW_Reveal_Range_Multiplier>1.5</FOW_Reveal_Range_Multiplier>

<Base_Shield_Upgrade>Yes</Base_Shield_Upgrade>

<Enable_Bombing_Runs>Yes</Enable_Bombing_Runs>

<Enable_Planetary_Bombardment>Yes</Enable_Planetary_Bombardment>

<Reinforcement_Time_Multiplier>2.0</Reinforcement_Time_Multiplier>

<Reverse_Application_Logic>Yes</Reverse_Application_Logic>

<Stealth_Duration_Multiplier>1.50</Stealth_Duration_Multiplier>

<Enable_Special_Weapons>Yes</Enable_Special_Weapons>

<Capture_Point_Time_Multiplier>0.85</Capture_Point_Time_Multiplier>

<Apply_To_All_Allies>Yes</Apply_To_All_Allies>

<Stacking_Category>0</Stacking_Category>

</Battlefield_Modifier_Ability>

ULTI BOOST	<Combat_Bonus_Ability Name="Akbar_Combat_Bonus">

<Activation_Style>Space_Automatic</Activation_Style>

<Unit_Strength_Category>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Unit_Strength_Category>

<Applicable_Unit_Categories>Fighter | Bomber | Transport | Corvette | Frigate | Capital</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Health_Bonus_Percentage>0.25</Health_Bonus_Percentage>

<Damage_Bonus_Percentage>0.0</Damage_Bonus_Percentage>

<Energy_Pool_Bonus_Percentage>0.0</Energy_Pool_Bonus_Percentage>

<Shield_Bonus_Percentage>0.0</Shield_Bonus_Percentage>

<Defense_Bonus_Percentage>0.0</Defense_Bonus_Percentage>

<Movement_Speed_Bonus_Percentage>0.0</Movement_Speed_Bonus_Percentage>

<Ability_Recharge_Bonus_Percentage>0.85</Ability_Recharge_Bonus_Percentage>

<Fire_Range_Bonus_Percentage>.15</Fire_Range_Bonus_Percentage>

<Stacking_Category>0</Stacking_Category>

</Combat_Bonus_Ability>

REFLECT		<Redirect_Blaster_Ability Name="EL_Heavy_Reflective_Armor_L1_Bonus">

<Initially_Enabled> No </Initially_Enabled>

<Activation_Style>Take_Damage</Activation_Style>

<Redirect_Chance>0.0</Redirect_Chance>

<Block_Chance>0.15</Block_Chance>

<Reaction_Arc_In_Degrees>360.0</Reaction_Arc_In_Degrees>

<Max_Projectile_Redirection_Angle_In_Degrees> 30.0 </Max_Projectile_Redirection_Angle_In_Degrees>

<Turn_To_Face_Unblockable_Shots>No</Turn_To_Face_Unblockable_Shots>

<Applicable_Unit_Categories>Infantry | LandHero | Vehicle | Air | Structure</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<SFXEvent_Activate>Unit_Lightsaber_Projectile_Block</SFXEvent_Activate>

</Redirect_Blaster_Ability>

ABSORB		<Absorb_Blaster_Ability Name="Emperor_Absorb_Blaster">

<Activation_Style>Take_Damage</Activation_Style>

<Absorb_Chance>0.6</Absorb_Chance>

<Damage_Absorb_Percentage>0.2</Damage_Absorb_Percentage>

<Damage_Absorb_Amount>1</Damage_Absorb_Amount>

<Applicable_Unit_Categories />

<Applicable_Unit_Types>Cuddles_The_Rancor, Luke_Skywalker_Jedi, Yoda, TIE_Crawler, Destroyer_Droid, Mandalorian_Indigenous, Mustafarian_Indigenous, Noghri_Indigenous, Sullustan_Civilian, Hutt_Civilian, Twilek_Female, Sand_Person_Sniper_A, Bothan_Civilian, Wookie_Warrior, Mon_Calamari_Civilian, Desert_Civilian_A, Swamp_Civilian_A, Urban_Civilian_A, Snow_Civilian_A, Pirate_Soldier, Rebel_Trooper, Rebel_Pilot, Rebel_Infiltrator, Scout_Trooper_No_Bike, Stormtrooper, Underworld_Disruptor_Merc, Boba_Fett, Mara_Jade, Kyle_Katarn, Han_Solo, Chewbacca, Underworld_Saboteur, IG-88, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII</Applicable_Unit_Types>

<SFXEvent_Activate>Unit_Force_Absorb</SFXEvent_Activate>

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>2.0, 0.4, 0.4</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>0.5</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count />

</Absorb_Blaster_Ability>

HEAL		<Force_Healing_Ability Name="Repair_Facility_Healing">

<Activation_Style>Ground_Automatic</Activation_Style>

<Heal_Range>150.0</Heal_Range>

<Heal_Amount>15.0</Heal_Amount>

<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>

<Single_Target_Heal>Yes</Single_Target_Heal>

<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>

<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>

<Applicable_Unit_Types>Scout_Trooper, Droid_R2D2, Droid_C3P0, MPTL_Spotter, Veers_AT_AT_Walker, IG-88, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII</Applicable_Unit_Types>

<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>

<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>

<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>

<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>

<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>

<Target_Light_Effect_Color2 />

<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>

<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>

<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>

<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>

<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>

<Owner_Light_Effect_Color2 />

<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>

<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>

<Lighting_Effect_Name>Repair_Facility_Effect</Lighting_Effect_Name>

</Force_Healing_Ability>

JAMMING		<Sensor_Jamming_Ability Name="UMDU_Sensor_Jamming">

<Activation_Style> COMBAT_AUTOMATIC </Activation_Style>

<Duration_In_Secs>15.0</Duration_In_Secs>

<Blob_Color>200, 50, 200, 128</Blob_Color>

<Blob_Material_Name>Sensor_Jamming_Blob</Blob_Material_Name>

</Sensor_Jamming_Ability>

<Passive_Missile_Shield_Radius> 300.0 </Passive_Missile_Shield_Radius>

SABOTAGE	<Galactic_Sabotage_Ability Name="Saboteur_Galactic_Sabotage">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Activated</Activation_Style>

<Causes_Despawn>Yes</Causes_Despawn>

<Can_Destroy_Special_Structure>True</Can_Destroy_Special_Structure>

<Sabotage_Cost_Increase_Factor> 2.0 </Sabotage_Cost_Increase_Factor>

</Galactic_Sabotage_Ability>

CORRUPTION		<Corruption_Ability Name="Saboteur_Corruption">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Activated</Activation_Style>

<Causes_Despawn>Yes</Causes_Despawn>

<SFXEvent_Activate>Unit_Corrupt_Sabateur</SFXEvent_Activate>

</Corruption_Ability>

ECONOMY		<Reduce_Production_Price_Ability Name="Akbar_Reduce_Production_Price">

<Unit_Strength_Category />

<Applicable_Unit_Categories>Capital</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Price_Reduction_Percentage>0.25</Price_Reduction_Percentage>

<Stacking_Category>0</Stacking_Category>

</Reduce_Production_Price_Ability>

REMOVE CORR	<Remove_Corruption_Ability Name="Akbar_Remove_Corruption">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Activated</Activation_Style>

<Causes_Despawn>No</Causes_Despawn>

<SFXEvent_Activate>RHD_Removing_Corruption</SFXEvent_Activate>

</Remove_Corruption_Ability>

TIME BOOST	<Political_Transition_Bonus_Ability Name="Tarkin_Political_Transition_Bonus">

<Time_Reduction_Percentage>0.25</Time_Reduction_Percentage>

<Stacking_Category>0</Stacking_Category>

</Political_Transition_Bonus_Ability>

POLITICS	<Political_Control_Protection_Ability Name="Tarkin_Political_Protection">

<Activation_Style>Galactic_Automatic</Activation_Style>

</Political_Control_Protection_Ability>

NO RETREAT	<Retreat_Prevention_Ability Name="Tarkin_Retreat_Prevention">

<Activation_Style>Combat_Automatic</Activation_Style>

</Retreat_Prevention_Ability>

BODYGUARD	<Hero_Protection_Ability Name="Han_Solo_Hero_Protection">

<Neutralization_Cost_Multiplier>1.25</Neutralization_Cost_Multiplier>

<Stacking_Category>0</Stacking_Category>

</Hero_Protection_Ability>

STEAL TECH	<Slicer_Ability Name="R2D2_Slicer">

<Min_Respawn_Time_Per_Tech_Level>60.0, 60.0, 60.0, 70.0, 70.0</Min_Respawn_Time_Per_Tech_Level>

<Max_Respawn_Time_Per_Tech_Level>60.0, 60.0, 60.0, 70.0, 70.0</Max_Respawn_Time_Per_Tech_Level>

<Cost_Multiplier_By_Planet_Tech_Availability>0,1.75, 1,1.5, 2,1.25, 3,1.0, 4,0.75, 5,0.5</Cost_Multiplier_By_Planet_Tech_Availability>

<Cost_Affinity_Modifier>-0.25</Cost_Affinity_Modifier>

<Chance_Modifier_By_Base_Level>0,0, 1,0.0, 2,0.0, 3,0.0, 4,0.0, 5,0.0</Chance_Modifier_By_Base_Level>

<Chance_Modifier_By_Planet_Difficulty>0,0.0, 1,0.0, 2,0.0, 3,0.0, 4,0.0, 5,0.0</Chance_Modifier_By_Planet_Difficulty>

<Chance_Affinity_Modifier>+0.25</Chance_Affinity_Modifier>

</Slicer_Ability>

FIND WEAK	<Find_Weakness_Ability Name="Dodonna_Find_Weakness">

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Space_Automatic</Activation_Style>

<Causes_Despawn>No</Causes_Despawn>

<Applicable_Unit_Categories>Fighter | Bomber | Corvette | Frigate | Capital | Super</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Damage_Bonus_Percentage>1.0</Damage_Bonus_Percentage>

<Stacking_Category>0</Stacking_Category>

</Find_Weakness_Ability>

DESTROY PLANET	<Planet_Destruction_Ability Name="Death_Star_Planet_Destruction">

<Activation_Style>Ground_Activated</Activation_Style>

<SFXEvent_Target_Affected>Planet_Death_SFX</SFXEvent_Target_Affected>

<Target_Particle_Effect>Planet_Explosion_Galactic</Target_Particle_Effect>

<Target_Particle_Bone_Name />

</Planet_Destruction_Ability>

BASE RADAR	<Enable_Radar_Ability Name="R_Comm_Array_Enable_Radar">

<Activation_Style>Skirmish_Automatic</Activation_Style>

<Initially_Enabled>No</Initially_Enabled>

<Affects_All_Allies>True</Affects_All_Allies>

</Enable_Radar_Ability>

DOCK INCOME	<Income_Stream_Mod_Ability Name="R_Supply_Dock_Income_Bonus">

<Activation_Style>Skirmish_Automatic</Activation_Style>

<Initially_Enabled>No</Initially_Enabled>

<Income_Multiplier>1.0</Income_Multiplier>

<Income_Additive_Value>20</Income_Additive_Value>

<Interval_Multiplier>1.0</Interval_Multiplier>

<Stacking_Category>0</Stacking_Category>

<Target_Stream_Source>Skirmish_Rebel_Star_Base_1</Target_Stream_Source>

<Affects_All_Allied_Sources>Yes</Affects_All_Allied_Sources>

<Reverse_Application_Logic>No</Reverse_Application_Logic>

</Income_Stream_Mod_Ability>

BASE INCOME	<Income_Stream_Ability Name="R_Starbase_Income_Stream">

<Activation_Style>Skirmish_Automatic</Activation_Style>

<Initially_Enabled>Yes</Initially_Enabled>

<Base_Income_Value>30</Base_Income_Value>

<Base_Interval_In_Secs>10</Base_Interval_In_Secs>

<Split_Income_With_Allies>Yes</Split_Income_With_Allies>

<Split_Favors_Owner>No</Split_Favors_Owner>

<Full_Amount_To_Everyone>Yes</Full_Amount_To_Everyone>

</Income_Stream_Ability>

BLACK MARKET	<Black_Market_Ability Name="Silri_Black_Market">

<Initially_Enabled>Yes</Initially_Enabled>

<Causes_Despawn>Yes</Causes_Despawn>

<Min_Respawn_Times>60.0, 60.0, 60.0, 60.0, 60.0</Min_Respawn_Times>

<Max_Respawn_Times>60.0, 60.0, 60.0, 60.0, 60.0</Max_Respawn_Times>

<Price_Modifier>.75</Price_Modifier>

<Tech_Level_Adjustment>0</Tech_Level_Adjustment>

</Black_Market_Ability>

NEW WEAP	<Permanent_Weapon_Swap_Ability Name="Disruptor_Permanent_Swap">

<Weapon_Index>1</Weapon_Index>

<Must_Be_Bought_On_Black_Market>Yes</Must_Be_Bought_On_Black_Market>

<Initially_Enabled>Yes</Initially_Enabled>

<Activation_Style>Ground_Automatic</Activation_Style>

</Permanent_Weapon_Swap_Ability>

<Projectile_Types>Proj_Hand_Blaster_Merc, Proj_Hand_Disruptor_Cannon</Projectile_Types>

</Abilities>

<Abilities SubObjectList="Yes">								SPECIAL ATTACKS

DRAIN LIFE	<Drain_Life_Ability Name="Turret_Drain_Life">

<Activation_Style> Special_Attack </Activation_Style>

<Applicable_Unit_Categories>Infantry | Vehicle | LandHero</Applicable_Unit_Categories>

<Duration_In_Seconds>99999</Duration_In_Seconds>

<Damage_Per_Second>7</Damage_Per_Second>

<Drain_Effect_Name>Turret_Drain_Life_Effect</Drain_Effect_Name>

<Drain_Source_Bone_Name>MUZZLEA_00</Drain_Source_Bone_Name>

<Drain_Target_Bone_Name>B_PELVIS</Drain_Target_Bone_Name>

<Drain_Radius> 240.0 </Drain_Radius>

<SFXEvent_Activate>Unit_Force_Lightning</SFXEvent_Activate>

<Max_Drain_Victims>6</Max_Drain_Victims>

<Should_Heal>No</Should_Heal>

<Charging_Time_In_Seconds>0.5</Charging_Time_In_Seconds>

</Drain_Life_Ability>

EARTHQUAKE	<Earthquake_Attack_Ability Name="Emperor_Attack_Structures">

<Activation_Style>Special_Attack</Activation_Style>

<Terminate_Effect_On_Move_Command>Yes</Terminate_Effect_On_Move_Command>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>250.0</Activation_Max_Range>

<Activation_Chance>1.0</Activation_Chance>

<Damage_Amount>0.0</Damage_Amount>

<Damage_Percentage>0.01</Damage_Percentage>

<Damage_Interval_In_Secs>0.2</Damage_Interval_In_Secs>

<Applicable_Unit_Categories>Structure</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<SFXEvent_Activate />

<Target_Particle_Effect>Earthquake_Dust_Particles</Target_Particle_Effect>

<Target_Particle_Bone_Name />

</Earthquake_Attack_Ability>

EWOK BOMB	<Spawn_Ability Name="Handler_Spawn">

<Activation_Style> Special_Attack </Activation_Style>

<Activation_Min_Range>75.0</Activation_Min_Range>

<Activation_Max_Range>270.0</Activation_Max_Range>

<Object_Type>Ewok_Suicide_Bomber_For_Handler</Object_Type>

<Creation_Delay_In_Seconds>2.5</Creation_Delay_In_Seconds>

<Recharge_Time_In_Seconds>3</Recharge_Time_In_Seconds>

<Spawn_Bone_Name>MuzzleA_00</Spawn_Bone_Name>

<Self_Destruct_Radius>10</Self_Destruct_Radius>

<Explosion_Type>Proj_Ewok_From_Handler_Bomb_Of_Doom</Explosion_Type>

</Spawn_Ability>

POUND ATT	<Generic_Attack_Ability Name="NS_Rancor_Pound_Vehicles">

<Activation_Chance>1.0</Activation_Chance>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>45.0</Activation_Max_Range>

<Damage_Amount>100.0</Damage_Amount>

<Damage_Percentage>0.0</Damage_Percentage>

<Damage_Type>Damage_Normal</Damage_Type>

<Attack_Animation>POUND_ATTACK</Attack_Animation>

<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>

<Damage_Frame_Number>20</Damage_Frame_Number>

<SFXEvent_Apply_Damage />

<Applicable_Unit_Categories>Vehicle</Applicable_Unit_Categories>

<Applicable_Unit_Types />

</Generic_Attack_Ability>

EAT ATT		<Eat_Attack_Ability Name="NS_Rancor_Eat_Infantry">

<Activation_Chance>1.0</Activation_Chance>

<Activation_Min_Range>40.0</Activation_Min_Range>

<Activation_Max_Range>45.0</Activation_Max_Range>

<Damage_Amount>0.0</Damage_Amount>

<Damage_Percentage>1.0</Damage_Percentage>

<Damage_Type>Damage_Eat</Damage_Type>

<Attack_Animation>EAT_ATTACK</Attack_Animation>

<Attack_Animation_Speedup>1.0</Attack_Animation_Speedup>

<Owner_Attachment_Bone>B_ATTACH_01</Owner_Attachment_Bone>

<Attachment_Frame>14</Attachment_Frame>

<Target_Destruction_Frame>110</Target_Destruction_Frame>

<Target_Grabbed_Animation>EATEN_DIE</Target_Grabbed_Animation>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Applicable_Unit_Types />

<Health_Per_Victim>120</Health_Per_Victim>

<Excluded_Unit_Types>Rancor, Rancor_Dark_Ally,Night_Sister,UM06_Night_Sister,Prisoner_Night_Sister,Wampa,Cuddles_The_Rancor

</Excluded_Unit_Types>

<Needs_To_Rotate>Yes</Needs_To_Rotate>

<Rotation_Base_Bone_Name>Turret_00</Rotation_Base_Bone_Name>

</Eat_Attack_Ability>

SWEEP ATT	<Arc_Sweep_Attack_Ability Name="NS_Rancor_Swat_Infantry_Right">

<Activation_Chance>0.5</Activation_Chance>

<Activation_Min_Range>0.0</Activation_Min_Range>

<Activation_Max_Range>50.0</Activation_Max_Range>

<Damage_Amount>0.0</Damage_Amount>

<Damage_Percentage>1.0</Damage_Percentage>

<Damage_Type>Damage_Force_Whirlwind</Damage_Type>

<Attack_Animation>ATTACK</Attack_Animation>

<Attack_Animation_Speedup>0.75</Attack_Animation_Speedup>

<Attack_Animation_Subindex>1</Attack_Animation_Subindex>

<Arc_Width_In_Degrees>120.0</Arc_Width_In_Degrees>

<Arc_Min_Range>10.0</Arc_Min_Range>

<Arc_Max_Range>25.0</Arc_Max_Range>

<Begin_Applying_Damage_Frame>27</Begin_Applying_Damage_Frame>

<Damage_Sweep_Time_In_Secs>0.233333</Damage_Sweep_Time_In_Secs>

<Apply_Damage_Right_To_Left>No</Apply_Damage_Right_To_Left>

<Applicable_Unit_Categories>Infantry</Applicable_Unit_Categories>

<Excluded_Unit_Types>Wampa</Excluded_Unit_Types>

<Applicable_Unit_Types />

</Arc_Sweep_Attack_Ability>

</Abilities>

<Projectiles>												SPECIAL PROJECTILES

<Projectile Name="Proj_Special_Emperor_Instant_Dark_Side_Corrupt_Blast">

<Projectile_Convert_Enemy_On_Detonation> Yes </Projectile_Convert_Enemy_On_Detonation>

<Projectile_Convert_Enemy_Radius> 100 </Projectile_Convert_Enemy_Radius>

<Projectile_Convert_Enemy_Spawn_Effect> Stun_Particles </Projectile_Convert_Enemy_Spawn_Effect>

<Projectile_Convert_Enemy_Targets_Category_Mask> Infantry | Vehicle </Projectile_Convert_Enemy_Targets_Category_Mask>

</Projectile>

<Projectile Name="Proj_Special_Obiwan_Instant_Invulnerability_Blast">

<Projectile_Cause_Invulnerability_On_Detonation> Yes </Projectile_Cause_Invulnerability_On_Detonation>

<Projectile_Cause_Invulnerability_Duration_Frames> 300 </Projectile_Cause_Invulnerability_Duration_Frames>

<Projectile_Cause_Invulnerability_Radius> 0.0 </Projectile_Cause_Invulnerability_Radius>

<Projectile_Cause_Invulnerability_Max_Targets> 1 </Projectile_Cause_Invulnerability_Max_Targets>

<Projectile_Cause_Invulnerability_Spawn_Effect> Invulnerable_Small </Projectile_Cause_Invulnerability_Spawn_Effect>

<Projectile_Cause_Invulnerability_Targets_Category_Mask> Infantry | LandHero | Vehicle | Structure </Projectile_Cause_Invulnerability_Targets_Category_Mask>

</Projectile>

<Projectile Name="Proj_Special_Han_Solo_Stun_Blast">

<Projectile_Stun_On_Detonation>Yes</Projectile_Stun_On_Detonation>

<Projectile_Stun_Duration_Frames>600</Projectile_Stun_Duration_Frames>

<Projectile_Stun_Radius>150</Projectile_Stun_Radius>

<Projectile_Stun_Spawn_Effect> Han_Solo_Target_Stun_Effect </Projectile_Stun_Spawn_Effect>

<Projectile_Stun_Victims_Category_Mask> Vehicle | Structure </Projectile_Stun_Victims_Category_Mask>

<Projectile_Stun_Victims_Unit_Types>Scout_Trooper, IG-88, Droid_R2D2, Droid_C3P0, Dark_Trooper_PhaseI, Dark_Trooper_PhaseII, Dark_Trooper_PhaseIII </Projectile_Stun_Victims_Unit_Types>

</Projectile>

<Projectile Name="Proj_Special_Land_FOW_Reveal_Ping_Blast">

<Behavior>PROJECTILE, HIDE_WHEN_FOGGED, REVEAL </Behavior>

<Land_FOW_Reveal_Range>300.0</Land_FOW_Reveal_Range>

<Dense_FOW_Reveal_Range_Multiplier>1.0</Dense_FOW_Reveal_Range_Multiplier>

</Projectile>

<Projectile Name="Proj_Ion_Cannon_Planetary">

<Projectile_Ion_Stun_On_Detonation>true</Projectile_Ion_Stun_On_Detonation>

<Projectile_Ion_Stun_Duration>30.0</Projectile_Ion_Stun_Duration>

<Projectile_Ion_Stun_Speed_Reduction_Percent>0.999f</Projectile_Ion_Stun_Speed_Reduction_Percent>

<Projectile_Ion_Stun_Shot_Rate_Reduction_Percent>0.8</Projectile_Ion_Stun_Shot_Rate_Reduction_Percent>

<Projectile_Ion_Stun_Stack_Duration>No</Projectile_Ion_Stun_Stack_Duration>

</Projectile>

<Projectile Name="Proj_Sticky_Bomb">

<Damage_Type>Damage_StickyBomb</Damage_Type>

<Behavior>PROJECTILE, BOMB</Behavior>

<Projectile_Category>GRENADE</Projectile_Category>

<Projectile_Blast_Area_Range>90.0</Projectile_Blast_Area_Range>

<Projectile_Blast_Area_Damage>400.0</Projectile_Blast_Area_Damage>

<Max_Secs_For_AE_Delayed_Damage>0</Max_Secs_For_AE_Delayed_Damage>

<Projectile_Grenade_Sticks_On_Collision>yes</Projectile_Grenade_Sticks_On_Collision>

<Projectile_Max_Lifetime>900.0</Projectile_Max_Lifetime>

</Projectile>

<Projectile Name="Antilles_Weaken_Enemy_Effect">

<Projectile_Weaken_Enemy_On_Detonation>Yes</Projectile_Weaken_Enemy_On_Detonation>

<Projectile_Weaken_Enemy_Duration_Seconds>15.0</Projectile_Weaken_Enemy_Duration_Seconds>

<Projectile_Weaken_Enemy_Radius>300</Projectile_Weaken_Enemy_Radius>

<Projectile_Weaken_Enemy_Spawn_Effect>Weaken_Enemy_Particle_Effect</Projectile_Weaken_Enemy_Spawn_Effect>

<Projectile_Weaken_Enemy_Take_Damage_Increase_Percent>0</Projectile_Weaken_Enemy_Take_Damage_Increase_Percent>

<Projectile_Weaken_Enemy_Cause_Damage_Reduction_Percent>0.2</Projectile_Weaken_Enemy_Cause_Damage_Reduction_Percent>

<Projectile_Weaken_Enemy_Targets_Category_Mask>All</Projectile_Weaken_Enemy_Targets_Category_Mask>

<Projectile_SFXEvent_Detonate>SFX_Weaken_Detonation</Projectile_SFXEvent_Detonate>

<Projectile_Lifetime_Detonation_Particle>Weaken_Enemy_Detonation_Effect</Projectile_Lifetime_Detonation_Particle>

</Projectile>

<Projectile Name="Proj_Remote_Bomb">

<Land_Model_Name>w_landmine.alo</Land_Model_Name>

<Space_Model_Name>w_landmine.alo</Space_Model_Name>

<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>

<Is_Decoration>No</Is_Decoration>

<Max_Speed>20.0</Max_Speed>

<Damage_Type>Damage_Bomb</Damage_Type>

<Internal_Damage_Type>Damage_Remote_Bomb</Internal_Damage_Type>

<Scale_Factor>2.0</Scale_Factor>

<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>

<Behavior>PROJECTILE, BOMB, REVEAL, DAMAGE_TRACKING, HIDE_WHEN_FOGGED, PROXIMITY_MINE, SELECTABLE</Behavior>

<Projectile_Category>GRENADE</Projectile_Category>

<Projectile_Grenade_Sticks_On_Collision>yes</Projectile_Grenade_Sticks_On_Collision>

<Projectile_Blast_Area_Dropoff>True</Projectile_Blast_Area_Dropoff>

<Projectile_Blast_Area_Dropoff_Tiers>3</Projectile_Blast_Area_Dropoff_Tiers>

<Projectile_Max_Lifetime>900.0</Projectile_Max_Lifetime>

<Projectile_Damage>0.0</Projectile_Damage>

<Projectile_Does_Shield_Damage>No</Projectile_Does_Shield_Damage>

<Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage>

<Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage>

<Projectile_Energy_Per_Shot>0</Projectile_Energy_Per_Shot>

<Death_Explosions> Remote_Bomb_Blast_Effect </Death_Explosions>

<Death_SFXEvent_Start_Die> Unit_Katarn_Building_Bomb_SFX </Death_SFXEvent_Start_Die>

<AI_Combat_Power>300</AI_Combat_Power>

<Friendly_Damage_Amount>200</Friendly_Damage_Amount>

<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>

<Lua_Script>ObjectScript_RemoteBomb</Lua_Script>

<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>

<Collidable_By_Projectile_Dead>Yes</Collidable_By_Projectile_Dead>

<Tactical_Health>1</Tactical_Health>

<Is_Visible_On_Radar>No</Is_Visible_On_Radar>

<Text_ID>TEXT_REMOTE_BOMB</Text_ID>

<Encyclopedia_Text>TEXT_REMOTE_BOMB_DESC</Encyclopedia_Text>

<Encyclopedia_Unit_Class>TEXT_BOMB_CLASS</Encyclopedia_Unit_Class>

<IsDeathCloneObstacle>Yes</IsDeathCloneObstacle>

<Avoidance_Disabled>Yes</Avoidance_Disabled>

<CategoryMask> Infantry </CategoryMask>

<Space_Layer> Land </Space_Layer>

<UnitCollisionClass> Infantry </UnitCollisionClass>

<CanCellStack>yes</CanCellStack>

<Mass>1.0</Mass>

<Mouse_Collide_Override_Sphere_Radius>5</Mouse_Collide_Override_Sphere_Radius>

<Remove_Upon_Death>yes</Remove_Upon_Death>

<Influences_Capture_Point>no</Influences_Capture_Point>

<Max_Secs_For_AE_Delayed_Damage>0</Max_Secs_For_AE_Delayed_Damage>

</Projectile>

<Projectile Name="Infection_Projectile">

<Explode_When_Reached_Target_Radius> True </Explode_When_Reached_Target_Radius>

<Projectile_Target_Point_On_Terrain> True </Projectile_Target_Point_On_Terrain>

<Causes_Infection>Yes</Causes_Infection>

<Damage_Type>Damage_Infection</Damage_Type>

</Projectile>

<Projectile Name="Proj_MAL_Carbonite_Missile">

<Projectile_Combat_Mod>COMBAT_MOD_SPEED</Projectile_Combat_Mod>

<Projectile_Combat_Mod_Duration>10</Projectile_Combat_Mod_Duration>

<Projectile_Combat_Mod_Value>-0.8</Projectile_Combat_Mod_Value>

<Projectile_Combat_Mod_Effect>MAL_Slow_Effect</Projectile_Combat_Mod_Effect>

<Projectile_Combat_Mod_Category_Mask> Vehicle | Infantry | LandHero</Projectile_Combat_Mod_Category_Mask>

</Projectile>

<Friendly_Damage_Amount>200</Friendly_Damage_Amount>