Ability Modifiers

Ability modifiers can be used within a active special ability to affect the unit that uses the special ability. They usually are tuples consisting of the multiplier type and the actual multiplier value represented as a float-point number. There are nine known multiplier types.
 * CAUSE_DAMAGE_MULTIPLIER: Weapons are more/less effective.
 * WEAPON_DELAY_MULTIPLIER: Weapon delay is slower/faster.
 * SHIELD_REGEN_MULTIPLIER: Shields replenish slower/faster.
 * ENERGY_REGEN_MULTIPLIER: Energy replenishes slower/faster.
 * SPEED_MULTIPLIER: A unit's Max_Speed is in-/decreased.
 * TAKE_DAMAGE_MULTIPLIER: A unit takes more/less damage.
 * FIRE_RATE_MULTIPLIER: The fire rate in-/decreases.
 * SHIELD_REGEN_INTERVAL_MULTIPLIER: The shield regeneration interval in-/decreases.
 * ENERGY_REGEN_INTERVAL_MULTIPLIER: The energy regeneration interval in-/decreases.