Possible animation types

These are added to the animation file name and referenced by the game engine
 * SPACE_IDLE
 * MOVE
 * TURNL
 * TURNR
 * ATTACK
 * ATTACKIDLE
 * DIE
 * ROTATE
 * SPECIAL_A
 * SPECIAL_B
 * SPECIAL_C
 * TURNL_BEGIN
 * TURNL_END
 * TURNR_BEGIN
 * TURNR_END
 * MOVESTART
 * MOVE_ENDONE
 * MOVE_ENDTWO
 * MOVE_ENDTHREE
 * MOVE_ENDFOUR
 * TURNL_HALF
 * TURNL_QUARTER
 * TURNR_HALF
 * TURNR_QUARTER
 * UNDEPLOY
 * CINEMATIC
 * BLOCK_BLASTER
 * REDIRECT_BLASTER
 * IDLE_BLOCKBLASTER
 * FW_ATTACK
 * FW_DIE
 * FTK_ATTACK
 * FTK_HOLD
 * FTK_RELEASE
 * FTK_DIE
 * FB_ATTACK
 * FB_HOLD
 * FB_RELEASE
 * FL_ATTACK
 * FL_DIE
 * FORCE_RUN
 * TAKEOFF
 * FLAME_ATTACK
 * BOMBTOSS
 * JUMP
 * FLYIDLE
 * FLYLAND
 * FLYLANDIDLE
 * FLYLANDDROP
 * HC_WIN
 * HC_LOSE
 * HC_DRAW
 * SHIELD_ON
 * SHIELD_OFF
 * CA_DIE
 * DEPLOYED_CA_DIE
 * DEPLOYED_DIE
 * FIRE_MOVE
 * FIRE_DIE
 * POUND_ATTACK
 * EAT_ATTACK
 * EATEN_DIE
 * WALKMOVE
 * CROUCHMOVE
 * OPEN
 * HOLD
 * CLOSE
 * CROUCHIDLE
 * CROUCHTURNL
 * CROUCHTURNR
 * BUILD
 * TRANS
 * ATTENTION
 * CELEBRATE
 * FLINCHL
 * FLINCHR
 * FLINCHF
 * FLINCHB
 * ATTACKFLINCHL
 * ATTACKFLINCHR
 * ATTACKFLINCHF
 * ATTACKFLINCHB
 * TALK
 * TALKGESTURE
 * TALKQUESTION
 * HACKING
 * REPAIRING
 * CHOKE
 * CHOKEDEATH
 * TROOPDROP
 * ROPESLIDE
 * ROPELAND
 * ROPE_DROP
 * ROPE_LIFT
 * ALARM
 * WARNING
 * CRUSHED
 * POWERDOWN
 * POWERUP
 * SPINMOVE
 * FORCE_REVEAL_BEGIN
 * FORCE_REVEAL_LOOP
 * FORCE_REVEAL_END
 * SWORD_THROW
 * SWORD_CONTROL
 * SWORD_CATCH
 * SWORDSPIN
 * CONTAMINATE_ATTACK
 * CONTAIMINATE_LOOP
 * CONTAMINATE_RELEASE
 * WALK
 * PAD_BUILD
 * PAD_SELL
 * HEAL