XML Tags

Full Tag list: Move to table once the reference is complete
                <Advisor_Hint_Duration> <Advisor_Hint_Interval> <Affects_All_Allied_Sources> <Affects_All_Allies> <Affiliation> <Aggressiveness> <AI_BuildTaskReservationSeconds> <AI_Combat_Power> <AI_FogCellsPerThreatCell> <AIGoalApplicationFlags> <AI_LandAreaThreatScaleFactor> <AI_LandEvaluatorRegionSize> <AI_LandThreatDistanceFactor> <AI_LandThreatLookAheadTime> <AI_LandThreatTurnRateFactor> <AI_Player_Control> <Air_Vehicle_Turret_Target> <AI_SpaceAreaThreatScaleFactor> <AI_SpaceEvaluatorRegionSize> <AI_SpaceThreatDecayStep> <AI_SpaceThreatDistanceFactor> <AI_SpaceThreatLookAheadTime> <AI_SpaceThreatTurnRateFactor> <AIUsesFogOfWarGalactic> <AIUsesFogOfWarLand> <AIUsesFogOfWarSpace> <AI_Victory_Conditions> <AI_Victory_Cycle_Limit> <Allies> <Allow_Idle_When_Moving> <Allow_Opportunity_Fire_When_Idle> <Allow_Opportunity_Fire_When_Targeting> <Allow_Particle_Model_Culling> <Allow_Reinforcement_Percentage_Normalized> <Allows_Special_Weapon_Use> <Alpha> <Alternate_Description_Text> <Alternate_Font_Name> <Alternate_Icon_Name> <Alternate_Icon_Prefix> <Alternate_Max_Rate_Of_Turn> <Alternate_Max_Speed> <Alternate_Name_Text> <AlwaysBypassAutoResolve> <Always_Instantiate_Galactic> <Always_Spawn_In_Orbit> <Ambient_SFXEvent_Intermittent> <Animate_Back> <Animate_During_Galactic_Mode_Pause> <Animate_Upper_Effect> <Anim_FPS> <Anim_Frame_Delay> <AntiStealthEffectiveness> <AnyCurrentThreats> <Applicable_Unit_Categories> <Applicable_Unit_Types> <Apply_Damage_Right_To_Left> <Apply_To_All_Allies> <Apply_Y_Turret_Rotate_To_Axis> <Apply_Z_Turret_Rotate_To_Axis> <ApproximationForwardDistance> <ApproximationSmoothCosAngle> <Arc_Max_Range> <Arc_Min_Range> <Arc_Sweep_Attack_Ability> <Arctic> <Arc_Width_In_Degrees> <Area_Effect_Decal_Distance> <AreEnginesOnline> <Armor_Type> <Armor_Types> <Asteroid_Damage_Hit_Particles> <Asteroid_Field_Damage> <Asteroid_Field_Damage_Rate> <Attachment_Bone> <Attachment_Frame> <Attach_To_Flagship_During_Space_Battle> <Attack_Accuracy_Modifier> <Attack_Action> <Attack_Animation> <Attack_Animation_Is_Overlay> <Attack_Animation_Speedup> <Attack_Animation_Subindex> <Attack_Animation_Type> <Attack_Anim_Sub_Index> <Attack_Category_Restrictions> <Attack_Firing_Bone_Name> <Attack_Move_Response_Range> <Attack_Number_Of_Shots> <Attack_Priorities> <Attack_Projectile_Type> <Attack_SFXEvent> <Audio_Galactic_3D_Listener_Z_Pullback_Dist> <Audio_Galactic_3D_Rolloff_Distance_Mod> <Audio_Galactic_3D_Saturation_Distance_Mod> <Audio_Land_3D_Listener_Z_Pullback_Dist> <Audio_Land_3D_Rolloff_Distance_Mod> <Audio_Land_3D_Saturation_Distance_Mod> <Audio_Space_3D_Listener_Z_Pullback_Dist> <Audio_Space_3D_Rolloff_Distance_Mod> <Audio_Space_3D_Saturation_Distance_Mod> <Auto_Deploys> <Auto_Destruct_Fade_Time> <Auto_Destruct_Time> <AutomaticAutoResolve> <Automatic_Planetary_Corruption_Upgrade_Type> <Autonomous_Move_Extension_Vs_Attacker> <AutoResolveAttritionAllowanceFactor> <AutoResolveDisplayTime> <AutoResolveLoserAttrition> <Auto_Resolve_Tactical_Multiplier> <AutoResolveTransportLosses> <AutoResolveVoteDefaultTimeOut> <AutoResolveVoteDefaultToTactical> <AutoResolveWinnerAttrition> <Auto_Rotate_For_Space_Targeting> <Available_In_Skirmish> <AverageAgeOfGroundIntelligence> <AverageAgeOfSpaceIntelligence> <AverageBuildQueueDepth> <AverageBuildTime> <AverageGroundbase> <AverageStarbase> <Avoidance_Disabled> <Avoid_Enemy_Exclusion_Range> <Bank_Turn_Angle> <Bar_Overlay_Name> <Barrel_Bone_Name> <Bar_Texture_Name> <Base_Cost_Credits> <BaseIncome> <BaseIncomeNBTD> <BaseIncomeNBTP> <BaseIncomeUnnormalized> <Base_Income_Value> <Base_Interval_In_Secs> <Base_Land_Targeting_Arc_Angle_Coefficient> <Base_Layer> <Base_Level> <BaseLevel> <Base_Position> <Base_Power_Ability> <Base_Shield_Always_Off> <Base_Shield_Delay_Time> <Base_Shield_Penetration_Particle> <Base_Shield_Radius> <Base_Shield_Speed_Modifier> <Base_Shield_Upgrade> <Base_Shield_Vulnerability_Modifier> <Base_Texture> <Basic_AI> <BasicEmpire> <BasicRebel> <Battlefield_Modifier_Ability> <Battle_Load_Planet_Ambient> <Battle_Load_Planet_Direction> <Battle_Load_Planet_Viewport> <Battle_Pending_Message_Color> <Battle_Pending_Message_Font> <Battle_Pending_Message_Font_Size> <Battle_Pending_Message_Pos_X> <Battle_Pending_Message_Pos_Y> <Battle_Pending_Timeout_Seconds> <Beacon_Lifetime_In_Secs> <BeaconPlaceDelay> <Beacon_Radar_Map_Event_Name> <Beam_Bone_Name> <Beam_Color> <Beam_Effect_Name> <Beam_Frames> <Beam_Texture_Name> <Beam_Width> <Begin_Applying_Damage_Frame> <Begin_Control_Transition_Radar_Event> <Begin_Turn_Towards_Distance> <Behavior> <Benefits_From_Corruption> <Berserker_Ability> <Berserker_Damage> <Berserker_Damage_Range> <Berserker_Duration_In_Secs> <Berserker_Speed> <BetweenFormationSpacing> <Big_Fleet_Color> <Bink_Player_Caption_Font_Name> <Bink_Player_Caption_Font_Size> <BlackMarketAbilitiesAvailable> <Black_Market_Ability> <Black_Market_Income_Mult_Max> <Black_Market_Income_Mult_Min> <BlackMarketMinimumAbilityPrice> <BlackMarketPriceModifier> <Blank_Texture_Name> <Blast_Ability> <Blast_Ability_Fire_Projectile_Type> <Blink_Duration> <Blink_Fade> <Blink_Rate> <Blob_Color> <Blob_Intensity> <Blob_Material_Name> <Blob_Radius> <Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Bone_Name> <Blob_Shadow_Material_Name> <Blob_Shadow_Scale> <Blockade_Run_Attrition_Factor> <Block_Chance> <Bloom> <Bolt_Creation_Interval_Max> <Bolt_Creation_Interval_Min> <Bombardment_Blob_Size> <Bombardment_Distribution> <Bombardment_Initial_Delay> <Bombardment_Lighting_Color_List> <Bombardment_Lighting_Intensity_List> <Bombardment_Lighting_Seconds_List> <Bombardment_Number_Of_Salvos> <Bombardment_Offset> <Bombardment_Particle> <Bombardment_Projectile> <Bombardment_Required_Orbital_Ships> <Bombardment_Salvo_Delay> <Bombardment_Shadow_Blob_Material_Name> <Bombardment_Shot_Delay> <Bombardment_Shots_Per_Salvo> <Bomb_Countdown_Seconds> <Bomber> <Bombing_Run_Blob_Size> <Bombing_Run_Prevention_Radius> <Bombing_Run_Reduction_Per_Squadron_Percent> <Bombing_Run_Shadow_Blob_Material_Name> <Bomb_Type> <Bone_Names> <Bottom_Bounds_Buffer> <Bottom_Color> <Bounty_On_Faction_Ability> <Bounty_Percentage_Amount> <Branch> <Bribe_Cost_Multiplier> <Bribed_Color> <Bribed_Effect> <Bribed_Effect_Small> <Bribe_Modifier_On_Corrupted_Planets> <Bribe_Modifier_On_Uncorrupted_Planets> <Bribery_Fleet_Reveal_Range> <Budget> <BudgetAllocation> <BudgetFractionToBuild> <Build> <Build_Advances_Tech_Level> <Build_Can_Be_Unlocked_By_Slicer> <Build_Cost_Credits> <Build_Countdown_Text_ID> <Build_Countdown_Text_RGBA> <Build_Countdown_Timer> <Build_Dial2_Offset> <Build_Dial_Offset> <Build_Initially_Locked> <Build_Limit_Current_For_All_Allies> <Build_Limit_Current_Per_Player> <Build_Limit_Lifetime_For_All_Allies> <Build_Limit_Lifetime_Per_Player> <Build_Max_Instances_Per_Planet> <Build_Music_Completed> <BuildPercentRemaining> <BuildQueueDepth> <BuildQueueTime> <Build_Requires_Initial_Placement> <Build_Speech_Completed> <Build_Speech_Countdowns> <Build_Speech_Stopped> <Build_Speech_Underway> <Build_Tab_Heroes> <Build_Tab_Land_Units> <Build_Tab_Outpost> <Build_Tab_Space_Station> <Build_Tab_Space_Units> <Build_Tab_Special_Structures> <Build_Texture_Name> <Build_Time_Delay_Tolerance> <Build_Time_Reduced_By_Multiple_Factories> <Build_Time_Seconds> <Burning_Damage_Per_Second> <Button_Left> <Button_Left_Disabled> <Button_Left_Mouse_Over> <Button_Left_Pressed> <Button_Middle> <Button_Middle_Disabled> <Button_Middle_Mouse_Over> <Button_Middle_Pressed> <Button_Right> <Button_Right_Disabled> <Button_Right_Mouse_Over> <Button_Right_Pressed> <Buzz_Droids_Ability> <Cable_Ability> <Cable_End_Speed_Fraction> <Cable_Fadeout_Time> <Cable_Length_Fraction> <Cable_Render_Mode> <Cable_Texture_Name> <Cable_Width> <Cache_Crusher_Boxes> <Camera_Aligned> <Camera_Distance> <Camera_FX_Manager_Letterbox_Height> <Camera_Shift_X> <Camera_Shift_Y> <Camera_Stop_Left> <Camera_Stop_Right> <Camera_Z_Position> <Campaign_Set> <CanAdvanceTech> <Can_Animate> <Can_Be_Neutralized_By_Major_Heroes> <Can_Be_Neutralized_By_Minor_Heroes> <Can_Be_Only_One> <CanCellStack> <Cancel_Special_Ability> <Can_Contain_Heroes_During_Ground_Battle> <Can_Control_Planets> <Can_Destroy_Special_Structure> <Can_Drag_Stack> <Can_Hyperspace_Without_Activating_Ability> <Can_Indigenous_Unit_Stop> <Can_Neutralize_Major_Heroes> <Can_Neutralize_Minor_Heroes> <Cannot_Skip> <Can_Participate_In_Space_Battle> <CanRetreat> <Can_Win_By_Destroying_Super_Weapon> <Capital> <Caption_Duration> <Caption_Frame> <Capture_Point_Radius> <Capture_Point_Time_Multiplier> <Capture_Point_Transition_Time_Seconds> <Carrier_Icon_Name> <Cash_Point_Credits_Per_Second> <Cash_Point_Radius> <Cash_Point_Transition_Time_Seconds> <CashPointValue> <Catch_Dist> <Category> <Category_Exclusions> <CategoryMask> <Causes_Despawn> <Causes_Infection> <CB_Flash_Count> <CB_Flash_Duration> <CB_Movie_Color> <CB_Movie_Offset> <Chained_SFXEvent> <Chance_Affinity_Modifier> <Chance_Modifier_By_Base_Level> <Chance_Modifier_By_Planet_Difficulty> <Chance_To_Win> <Charged_Effect> <Charge_Up_Seconds> <Charging_Effect> <Charging_Time_In_Seconds> <Chase_Radius> <Cheap_Bribe_Cost> <Check_Off> <Check_On> <Choke> <Cinematic_Anim_Blend_Seconds> <Cinematic_Anim_Index> <Cinematic_Anim_Speed> <Cinematic_Object_Only> <Clash_Actions> <Clash_Range> <Clash_Type> <Clear> <Click_SFX> <Click_Shift> <Close_Enough_Angle_For_Move_Start> <CloseEnoughAngleForMoveStart> <Cluster_Bomb_Ability> <Collidable_By_Projectile_Dead> <Collidable_By_Projectile_Living> <Collision_Box_Modifier> <Collision_Mesh> <Color> <Color_End> <Color_Start> <Color_Zoomed_In> <Color_Zoomed_Out> <Combat_Bonus_Ability> <Combat_Distance> <Combo_Box> <Combo_Box_Left_Cap> <Combo_Box_Popdown_Button> <Combo_Box_Popdown_Button_Mouse_Over> <Combo_Box_Popdown_Button_Pressed> <Combo_Box_Text_Box> <Command_Bar_Default_Font_Name> <Command_Bar_Default_Font_Size> <Commandbar_Offset> <Company_Transport_Unit> <Company_Units> <Concentrate_Fire_Attack_Ability> <Confuse_Effect> <Confuse_Range> <Confuse_Time_In_Secs> <Confuse_Travel_Time_In_Secs> <ConnectsIsolatedPlanetsByForce> <ConnectsIsolatedPlanetsByLength> <ConnectsLargestIslands> <ContainerArrangement> <ContainsHero> <Contamination_Object_Name> <Control_Point_Domination_Condition_Relevant> <Control_Point_Domination_Victory_Time_In_Secs> <Conversion_Ability_Changes_To_Enemy> <Converted_To_Enemy_Die_Time_Seconds> <Corruption_1_Credit_Cost> <Corruption_1_Failure_Bink_Hologram_Name> <Corruption_1_Failure_Speech_Event> <Corruption_1_Mission_Briefing> <Corruption_1_Mission_Commencing_Speech_Event> <Corruption_1_Required_Mission_Count> <Corruption_1_Required_Mission_Type> <Corruption_1_Required_Unit_Count> <Corruption_1_Required_Unit_Type> <Corruption_1_Success_Bink_Hologram_Name> <Corruption_1_Success_Credit_Bonus> <Corruption_1_Success_Speech_Event> <Corruption_1_Success_Unlock_Unit_Type> <Corruption_1_Tactical_Game_Mode> <Corruption_1_Tactical_Map_Name> <Corruption_1_Tactical_Script_Name> <Corruption_1_Type> <Corruption_2_Credit_Cost> <Corruption_2_Failure_Bink_Hologram_Name> <Corruption_2_Failure_Speech_Event> <Corruption_2_Mission_Briefing> <Corruption_2_Required_Mission_Count> <Corruption_2_Required_Mission_Type> <Corruption_2_Required_Unit_Count> <Corruption_2_Required_Unit_Type> <Corruption_2_Success_Bink_Hologram_Name> <Corruption_2_Success_Speech_Event> <Corruption_2_Success_Unlock_Unit_Type> <Corruption_2_Type> <Corruption_3_Credit_Cost> <Corruption_3_Failure_Bink_Hologram_Name> <Corruption_3_Failure_Speech_Event> <Corruption_3_Mission_Briefing> <Corruption_3_Required_Mission_Count> <Corruption_3_Required_Mission_Type> <Corruption_3_Required_Unit_Count> <Corruption_3_Required_Unit_Type> <Corruption_3_Success_Bink_Hologram_Name> <Corruption_3_Success_Speech_Event> <Corruption_3_Type> <Corruption_Ability> <Corruption_Choice_Benefit> <Corruption_Choice_Encyclopedia> <Corruption_Choice_Icon_Name> <Corruption_Choice_Income_Percentage> <Corruption_Choice_Name> <Corruption_Encyclopedia_Backdrop> <Corruption_Encyclopedia_Complete> <Corruption_Encyclopedia_Header> <Corruption_Encyclopedia_Incomplete> <Corruption_Encyclopedia_Left_Edge> <Corruption_Encyclopedia_Money_Icon> <Corruption_Encyclopedia_Spacing> <Corruption_Galactic_Production_Price_Multipliers> <Corruption_Galactic_Production_Time_Multipliers> <Corruption_Hyperspace_Bonus> <Corruption_Line_Grow_Seconds> <Corruption_Line_Radius> <Corruption_Line_Start_End_Offset> <Corruption_Mission_Requirement_Icon_Name> <Corruption_Particle_Line_Name> <Corruption_Particle_Name> <Corruption_Path_Color> <Corruption_Path_Offset> <Corruption_Path_Width> <Corruption_Planet_Icon> <Corruption_Planet_Icon_Encyclopedia_Desc> <Corruption_Planet_Icon_Encyclopedia_Name> <Corruption_Removal_Cost_Multiplier> <Corruption_Removal_Time_In_Secs> <Corruption_Tactical_Build_Pad_Price_Multipliers> <Corruption_Tactical_Build_Pad_Time_Multipliers> <Corruption_Tactical_Production_Price_Multipliers> <Corruption_Tactical_Production_Time_Multipliers> <Corrupt_Planet_Ability> <Corrupt_Side_Leader_Name> <Corrupt_Side_Name> <Corrupt_Systems_Ability> <Corvette> <Corvette_Icon_Name> <Cost_Affinity_Modifier> <Cost_Mod_By_Base_Level> <Cost_Mod_By_Planetary_Corruption_Level> <Cost_Mod_By_Previous_Neutralizations> <Cost_Multiplier_By_Planet_Tech_Availability> <CPUSpeed> <Create_Player_In_Multiplayer_Games> <Create_Team> <Create_Team_Type> <Creation_Delay_In_Seconds> <Credit_Cap_Per_Planet> <Credit_Gain_Factor> <Credit_Multiplier> <Credits_Accumulation_Factor> <Credits_Bottom_Color> <Credits_Font> <Credits_Font_Size> <Credits_Header_Bottom_Color> <Credits_Header_Top_Color> <Credits_Logo_1_Height> <Credits_Logo_1_Name> <Credits_Logo_1_Width> <Credits_Logo_1_Y_Offset> <Credits_Logo_2_Height> <Credits_Logo_2_Name> <Credits_Logo_2_Width> <Credits_Logo_2_Y_Offset> <Credits_Logo_3_Height> <Credits_Logo_3_Name> <Credits_Logo_3_Width> <Credits_Logo_3_Y_Offset> <Credits_Margin> <Credits_Scroll_Rate> <Credits_Spacing> <Credits_Top_Color> <CreditsUnnormalized> <Cross_Fade> <Crouch_Animation_Speed> <CrouchIdleWalkBlendTime> <CrouchMoveBlendTime> <Crouch_Move_Fire_Angle_Cutoff> <CurrentPathCostCoefficientSpace> <Custom_Hard_XExtent> <Custom_Hard_XExtent_Offset> <Custom_Hard_YExtent> <Custom_Hard_YExtent_Deployed> <Custom_Hard_YExtent_Offset> <Custom_Soft_Footprint_Radius> <Cycles_Per_Distance> <Damage> <Damage_Absorb_Amount> <Damage_Absorb_Percentage> <Damage_Amount> <Damage_Application_Time_In_Secs> <Damage_Arc_In_Degrees> <Damage_Bonus_Percentage> <Damage_Decal> <Damage_Delay_In_Secs> <Damaged_Smoke_Asset_Name> <Damage_Frame_Number> <DAMAGE_GROUND> <Damage_Hit_Particles> <Damage_Interval_In_Secs> <Damage_Multiplier> <Damage_Particles> <Damage_Percentage> <Damage_Percent_When_Activated> <Damage_Per_Frame> <Damage_Per_Second> <Damage_Radius> <Damage_Range> <Damage_Sweep_Time_In_Secs> <Damage_To_Armor_Mod> <Damage_Type> <Damage_Types> <Dark> <Death_Breakoff_Prop> <Death_By_TSW_Replacements> <Death_Clone> <Death_Clone_Is_Obstacle> <Death_Explosion_Particles> <Death_Explosions> <Death_Explosions_End> <Death_Explosion_SFXEvent> <Death_Fade_Time> <Death_Leave_Hulk_Behind> <Death_Persistence_Duration> <Death_Projectiles> <Death_SFXEvent_End_Die> <Death_SFXEvent_Start_Die> <Debris_Attached_Particle> <Debris_Facing_Rotate_Vector> <Debris_Max_Lifetime_Seconds> <Debris_Min_Lifetime_Seconds> <Debris_Movement_Vector> <Debug_Ground_Structures> <Debug_Hot_Key_Load_Campaign> <Debug_Hot_Key_Load_Map> <Debug_Hot_Key_Load_Map_Script> <Default> <Default_Bounty_By_Category_MP> <Default_Bounty_By_Category_SP> <Default_Defense_Adjust> <DefaultGraphicDetailLevel> <Default_Hero_Respawn_Time> <Default_MSS_DIG_DS_FRAGMENT_CNT> <Default_MSS_DIG_DS_MIX_FRAGMENT_CNT> <Default_Offset> <Default_Offset_Widescreen> <Default_Transmission_Message> <Defeat_Text> <Defend_Mode_Weapon_Delay_Multiplier> <Defense_Bonus_Percentage> <Defense_Duration_In_Secs> <Delay_Between_Land_Base_Attack_Announcement_Seconds> <Delay_Between_Space_Base_Attack_Announcement_Seconds> <Demo_Attract_Map_Cycle_Delay_Seconds> <Demo_Attract_Maps> <Demo_Attract_Start_Timeout_Seconds> <Dense_FOW_Reveal_Range_Multiplier> <Depleted_Shield_Damage_Increment> <Depleted_Shield_Disable_Time> <Depleted_Shield_Regen_Cap> <Deploy> <DeployedBehavior> <Deployed_Max_Attack_Distance_Multiplier> <Deployed_Turret_Elevate_Extent_Degrees> <Deployed_Turret_Rotate_Extent_Degrees> <Deployed_Walk_Anim_Speed> <Deployed_Walk_Speed> <Deployment_Anim_Rate> <Deploys> <Describe_Advantage> <Describe_History> <Describe_Population> <Describe_Tactical> <Describe_Terrain> <Describe_Weather> <Describe_Wildlife> <Description_Text> <Desert> <DesiredLandFOWCellSize> <DesiredSpaceFOWCellSize> <Destination_Collision_Query_Extension> <DestinationSearchRadiusIncrementSpace> <Destroyed_Galactic_Model_Name> <Destroyed_Space_Tactical_Map> <Destroy_Previous_Upgrade_Level> <Destroy_When_Child_Dies> <Destroy_When_Stunned_Over_Water> <Destroy_When_Used_As_Corruption_Prereq> <Destruction_Survivors> <Detail> <Detonation_Time_In_Secs> <Dial_Left> <Dial_Middle> <Dial_Minus> <Dial_Minus_Mouse_Over> <Dial_Minus_Pressed> <Dialog_Scene> <Dial_Plus> <Dial_Plus_Mouse_Over> <Dial_Plus_Pressed> <Dial_Right> <Dial_Tab> <Difficulty_Adjustments> <Diffuse> <Diminishing_Firepower> <Disabled> <Disable_Darken> <Disabled_Offset> <Disabled_Texture_Name> <Disable_Force_Abilities_Range> <Disable_Movement> <Disable_Reinforcement_Vulnerability> <Disallows_Hyperspace_Retreat> <Displace> <Display_Bink_Movie_Frames> <Display_Contained_Hero_Grab_Bars> <Displayed_Tech_Level_Adjustment> <Display_Font_Color> <Distance_Default> <Distance_Max> <Distance_Min> <Distance_Per_Mouse_Unit> <Distance_Smooth_Time> <Distance_Spline> <Distance_To_Infect> <DistanceToNearestEnemy> <DistanceToNearestFriendly> <Distribute_Credit_Quantum> <DoubleClickMoveMaxSpeedRatio> <Drag_And_Drop> <Drag_Back> <Drag_Select> <Drain_Effect_Name> <Drain_Life_Ability> <Drain_Radius> <Drain_Source_Bone_Name> <Drain_Target_Bone_Name> <Droid_Date_Color> <Droid_Encyclopedia_Offset> <Droid_Seperator_Color> <Droid_Text_Color> <Drop_Phase_Duration> <Duration> <Duration_In_Seconds> <Duration_In_Secs> <Duration_Of_Infection> <DynamicAvoidanceRectangleBound> <DynamicLandComplexityQuota> <DynamicLandQuotaResetInterval> <DynamicLighting> <DynamicObstacleOverlapPenalty> <Dynamic_Transform_Delay_Seconds> <Dynamic_Transform_End_Color> <Dynamic_Transform_End_Scale> <Dynamic_Transform_Seconds> <Dynamic_Transform_Start_Color> <Dynamic_Transform_Start_Scale> <Earthquake_Attack_Ability> <Earthquake_Shake_Magnitude> <Earthquake_Shake_Speed> <Earthquake_Transition_Time> <Ease_Out_Duration> <Easily_Bribed> <Easy> <Eat_Attack_Ability> <Edit_Box> <Effective_Radius> <Effect_Z_Offset> <Elevated_Vulnerability_Duration> <Elevated_Vulnerability_Factor> <Emboss> <Emitter_Intensity> <Empire> <Empire_Story_Name> <Enable_Ability> <Enable_Bombing_Runs> <Enable_Planetary_Bombardment> <Enable_Radar_Ability> <Enable_Special_Weapons> <Encyclopedia_Class_Y_Offset> <Encyclopedia_Cost_Offset> <Encyclopedia_Delay> <Encyclopedia_Fade_Rate> <Encyclopedia_Good_Against> <Encyclopedia_Icon_X_Offset> <Encyclopedia_Icon_Y_Offset> <Encyclopedia_Min_Display_Time> <Encyclopedia_Name_Offset> <Encyclopedia_Population_Offset> <Encyclopedia_Text> <Encyclopedia_Unit_Class> <Encyclopedia_Vulnerable_To> <Encyclopedia_Weather_Icon> <Encyclopedia_Weather_Info> <Encyclopedia_Weather_Name> <End_Control_Transition_Radar_Event> <Enemies> <Enemy> <Enemy_Color> <Enemy_Damage_Per_Second> <EnemyExternalConnectivity> <EnemyForce> <EnemyForceNBTD> <EnemyForceUnnormalized> <EnemyInternalConnectivity> <Enemy_Spawn_Text> <EnemyUnitConcentration> <EnemyUnitConcentrationNBTD> <EnemyUnitConcentrationUnnormalized> <EnemyUnitsBitfield> <Energy> <Energy_Beam_Color> <Energy_Beam_Frames> <Energy_Beam_Texture> <Energy_Beam_Width> <Energy_Capacity> <Energy_Pool_Bonus_Percentage> <EnergyRechargeIntervalInSecs> <Energy_Refresh_Rate> <EnergyToShieldExchangeRate> <Energy_Weapon_Attack_Ability> <Engine_Particles> <Engines_Disabled_Speed_Modifier> <Enhance_Defense_Ability> <Enhancement_Percentage> <EnvironmentDetail> <Evade_Detection_Chance> <Evaluate> <Evaluation_Interval_In_Secs> <Event_Duration> <Event_Message_Default_Font_Name> <Event_Message_Default_Font_Size> <Event_Model_Name> <Event_Model_Scale> <Event_Param1> <Event_Param2> <Event_Param3> <Event_Param4> <Event_Param5> <Event_Param6> <Event_Param7> <Event_Persistent> <Event_Single_Instance> <Event_Type> <Evil_Side_Leader_Name> <Evil_Side_Name> <Excluded_Unit_Types> <Exclude_From_Distance_Fade> <Execute_Script_On_Type> <Exit_Door_Angle_Degrees> <Exit_Door_Distance> <Expensive_Bribe_Cost> <Expiration_Seconds> <Explode_When_Reached_Target_Radius> <EXPLOSION> <Explosion_Jitter_Factor> <Explosion_Scorch_Mark> <Explosion_Type> <Face_Target> <Faction> <Faction_Anim_Subindex> <Faction_Leader> <Faction_Leader_Company> <Faction_Super_Weapon> <fade_begin_distance> <fade_distance_per_second> <fade_end_distance> <Fadein_End_Frame> <Fade_In_Seconds> <Fadein_Start_Frame> <Fadeout_End_Frame> <Fade_Out_Previous_Seconds> <Fadeout_Start_Frame> <Fadeout_Time> <Fadeout_Time_Max> <Fadeout_Time_Min> <Falloff_Start> <Far_Clip> <Fighter> <Fighter_Bay_Flyout_Distance> <Fighter_Icon_Name> <File> <Files> <FillRateMpsPS13> <FillRateMpsPS14> <FillRateMpsPS20> <Finale_Movie> <Finale_Movie_2> <FinalFacing180Penalty> <FinalFormationFacingDeltaCoefficient> <FinalFormationFacingMinimumAngle> <Find_Weakness_Ability> <Fine_Tune_Occupied_Passability> <Fire_Bone_A> <Fire_Bone_B> <Fire_Category_Restrictions> <Fire_Cone_Height> <Fire_Cone_Width> <Fire_Continuation> <Fire_Delay> <Fire_Frame> <Fire_Inaccuracy_Distance> <Fire_Max_Recharge_Seconds> <Fire_Min_Recharge_Seconds> <Fire_Projectile_Type> <Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds> <Fire_Range_Bonus_Percentage> <Fire_Range_Distance> <Fires_Forward> <Fire_SFXEvent> <Fire_Time_In_Secs> <Fire_Weapon_When_Deployed> <Fire_Weapon_When_In_Normal_Attack_Mode> <Fire_Weapon_When_In_Rocket_Attack_Mode> <Fire_Weapon_When_Undeployed> <Fire_When_Deployed> <Fire_When_In_Normal_Attack_Mode> <Fire_When_In_Power_To_Weapons_Mode> <Fire_When_In_Rocket_Attack_Mode> <Fire_When_Undeployed> <Firing_Cone> <First_Hero_Conversation_Anim_Type> <First_Hero_Damage_Multiplier> <First_Hero_Draw_Anim_Type> <First_Hero_Lose_Anim_Type> <First_Hero_Type> <First_Hero_Win_Anim_Type> <First_Hero_Win_Exchange_Chance> <First_Hero_Win_Speech> <First_Strike_Extra_Damage_Percent> <First_Strike_Particle> <Fiscal_Cycle_Time_In_Secs> <Flame_Emitter_Model_Name> <Flare> <Flash_Texture_Name> <Fleeing_Infantry_Speed_Bonus> <Fleet_Hyperspace_Band_Texture_Name> <Fleet_Icon_Name> <Fleet_Maintenance_Update_Delay_Seconds> <Fleet_Movement_Line_Texture_Name> <Focus> <Fog_Plane_Interpolation_Alpha> <Font_Character_Padding> <Font_Name> <Font_Point_Size> <Font_Size> <Font_Stretch_Factor> <Force> <Force_Ability_Disable_Time> <Force_Alignment> <Force_Cloak_Ability> <Force_Cloak_Color> <Force_Cloak_Transition_In_Secs> <Force_Confuse_Ability> <Force_Healing_Ability> <Force_Lightning_Ability> <ForceNBTD> <ForceNBTP> <Force_Sight_Ability> <Force_Sight_Duration_In_Secs> <Force_Strength> <Force_Telekinesis_Ability> <ForceUnnormalized> <ForceVisibility> <Force_Whirlwind_Ability> <Forest> <Formation_Formup_Wait_Style> <FormationGrouping> <FormationMaximumSideError> <FormationMinimumSideError> <FormationOrder> <Formation_Priority> <FormationRaggedness> <FormationSpacing> <Fov_Default> <Fov_Max> <Fov_Min> <Fov_Per_Mouse_Unit> <Fov_Smooth_Time> <FOW_Reveal_Range_Multiplier> <Fraction> <Frame_Background> <Frame_Bottom> <Frame_Bottom_Left> <Frame_Bottom_Right> <Frame_Bottom_Transition_Left> <Frame_Bottom_Transition_Right> <Frame_Left> <Frame_Left_Transition_Bottom> <Frame_Left_Transition_Top> <Frame_Right> <Frame_Right_Transition_Bottom> <Frame_Right_Transition_Top> <FramesPerCollisionCheck> <FramesPerPositionApproximationRebuild> <Frame_Top> <Frame_Top_Left> <Frame_Top_Right> <Frame_Top_Transition_Left> <Frame_Top_Transition_Right> <Friendly> <Friendly_Ability> <Friendly_Damage_Amount> <FriendlyExternalConnectivity> <FriendlyForce> <FriendlyForceNBTD> <FriendlyForceUnnormalized> <FriendlyInternalConnectivity> <Friendly_Spawn_Text> <FriendlyUnitConcentration> <FriendlyUnitConcentrationNBTD> <FriendlyUnitConcentrationUnnormalized> <FriendlyUnitsBitfield> <Frigate> <Frigate_Icon_Name> <Full_Amount_To_Everyone> <Full_Salvo_Weapon_Delay_Multiplier> <Function> <Galactic> <Galactic_Advisor_Hints> <Galactic_AI_Contrast_Multiplier> <Galactic_AI_Goal_Cycle_Sleep_Duration> <GalacticBehavior> <Galactic_Build_Time_Multiplier> <Galactic_Fleet_Override_Icon_Index> <Galactic_Fleet_Override_Model_Name> <Galactic_Influence_Range> <Galactic_Model_Name> <Galactic_Position> <Galactic_Right_Button_Scroll_Speed_Factor> <Galactic_Sabotage_Ability> <Galactic_Scroll_Plane> <Galactic_Stealth_Ability> <Galactic_Zoom_Acceleration> <Galactic_Zoom_In_Light_Angle> <Galactic_Zoom_In_Station_Offset> <Galactic_Zoom_In_Station_Rotation> <Galactic_Zoom_Light_Level> <Galactic_Zoom_Out_Light_Angle> <Galaxy_Wide> <Galaxy_Wide_Upgrade_Ability> <Game> <GameMode> <Game_Object_Name_Font_Name> <Game_Object_Name_Font_Size> <Game_Scoring_Script_Name> <Garrison> <Garrison_Bone_Names> <Garrison_Category> <Garrisoned_Max_Attack_Distance_Multiplier> <Garrison_Enter_Dist> <Garrison_Exit_Dist> <Garrison_Radius> <Garrison_Reinforcement_Delay_Seconds> <GarrisonSlotsAvailable> <Garrison_Upgrade_Ability> <Garrison_Value> <General_Major_Hero_Cost_Mod> <General_Minor_Hero_Cost_Mod> <Generic_Attack_Ability> <Generic_Win_Movie> <Ghost_Base_Only> <Global> <Global_Default> <Global_Exclusions> <Glory_Cinematics> <GMC_Battle_Fade_Time> <GMC_Battle_Zoom_Time> <GMC_InitialPitchAngleDegrees> <GMC_InitialPullbackDistance> <GMC_ZoomedPitchAngleDegrees> <GMC_ZoomedPositionOffsetPlanetRadiusFractions> <GMC_ZoomedPullbackPlanetRadiusFraction> <GMC_ZoomTime> <Goal> <Goal_Category> <GoalProposalFunctionSets> <Goals> <Goal_Type> <GOOD_GROUND> <Good_Ground_Color_Tint> <Good_Side_Leader_Name> <Good_Side_Name> <GraphicDetailSettingName> <Gravity_Control_Field_Effect> <Gravity_Control_Field_Range> <Gravity_Control_Field_Slow_Fraction> <Grenade_Attack_Ability> <Grenade_Explode_Timer_In_Secs> <Grenade_Spawn_Bone> <Grenade_Spawn_Frame> <Grenade_Toss_Anim> <Grenade_Type> <GripperCombatGridSnapDistance> <GrossIncomeNBPTM> <GrossIncomeNBTF> <GrossIncomeUnnormalized> <Ground> <Ground_Base_Icon_Name> <GroundbaseLevel> <GroundbaseLevelUnnormalized> <GroundbaseTotalUnnormalized> <GroundDefendedPlanets> <Ground_Infantry_Turret_Target> <GroundTotal> <GroundTotalNBPTM> <GroundTotalNBTD> <GroundTotalNBTT> <GroundTotalUnnormalized> <Ground_Transport_Icon_Name> <Ground_Vehicle_Turret_Target> <Group> <Guard_Chase_Range> <GUI_Activated_Ability_Name> <GUI_Angles> <GUI_Attack_Move_Command_Ack_Effect> <GUI_Attack_Movement_Click_Radar_Event_Name> <GUI_Bounds_Scale> <GUI_Bracket_Size> <GUI_Cycle_Color> <GUI_Cycle_Speed> <GUI_Darken_Level> <GUI_Distance> <GUI_Double_Click_Move_Command_Ack_Effect> <GUI_Flash_Duration> <GUI_Flash_Level> <GUI_Guard_Move_Command_Ack_Effect> <GUI_Hide_Health_Bar> <GUI_Hilite_Level> <GUI_Model_Name> <GUI_Move_Acknowledge_Scale_Land> <GUI_Move_Acknowledge_Scale_Space> <GUI_Move_Command_Ack_Effect> <GUI_Movement_Click_Radar_Event_Name> <GUI_Movement_Double_Click_Radar_Event_Name> <GUI_Planet_Fade_Duration> <GUI_Planet_Flash_Level> <GUI_Rapid_Flash_Duration> <GUI_Row> <GUI_Strategic_Countdown_Timers_Screen_Spacing> <GUI_Strategic_Countdown_Timers_Screen_X> <GUI_Strategic_Countdown_Timers_Screen_Y> <GUI_Tactical_Countdown_Timers_Screen_Spacing> <GUI_Tactical_Countdown_Timers_Screen_X> <GUI_Tactical_Countdown_Timers_Screen_Y> <GUI_Velocity> <GUI_X_Rot> <Hack_Ability> <Hack_Super_Weapon_Ability> <Hack_Super_Weapon_Cost> <Hack_Super_Weapon_Particle_Effect> <Hack_Super_Weapon_Required_Type> <Halt_Game_Music> <Harass_Enemy_Exclusion_Range> <Hard> <HardPointHealth> <Hard_Point_Priorities> <Hardpoint_Recharge_Cutoff_For_Opportunity_Fire> <HardPoints> <HardPoint_Target_Reticle_Enemy_Screen_Size> <HardPoint_Target_Reticle_Enemy_Texture> <HardPoint_Target_Reticle_Enemy_Tracked_Texture> <HardPoint_Target_Reticle_Friendly_Disabled_Texture> <HardPoint_Target_Reticle_Friendly_Disabled_Tracked_Texture> <HardPoint_Target_Reticle_Friendly_Repairing_Texture> <HardPoint_Target_Reticle_Friendly_Screen_Size> <HardPoint_Target_Reticle_Friendly_Texture> <HardPoint_Target_Reticle_Friendly_Tracked_Texture> <HasBeenAttackedInSpace> <HasBeenAttackedOnGround> <HasBuiltObject> <Has_Credits> <HasCreditSiphon> <HasGroundbaseOfLevel> <HasGroundForce> <HasGroundUnitsBitfield> <Has_Header> <HasIndigenousUnits> <Has_Land_Evaluator> <HasNearbyGroundForce> <HasNearbySpaceForce> <Has_Pre_Turn_Anim> <Has_Space_Evaluator> <HasSpaceForce> <HasSpaceUnitsBitfield> <HasStarbaseOfLevel> <HasStructure> <HasTakenDamage> <HasTechToProduce> <HasUnit> <Header_Font_Name> <Header_Font_Size> <Header_Text_IDs> <Header_Texture_Height_Pow_2> <Header_Texture_Width_Pow_2> <Heal> <Heal_Amount> <Heal_Interval_In_Secs> <Heal_Percent> <Heal_Range> <Heal_Range_Blob_Material> <Health> <Health_Bar_Scale> <Health_Bar_Spacing> <Health_Bonus_Percentage> <Health_Critical_Percent_Threshold> <Health_Low_Percent_Threshold> <Health_Multiplier> <Health_Per_Victim> <HeatDistortions> <Helper_Icon_Name> <Hero> <Hero_Ability> <Hero_Protection_Ability> <Hidden> <Hide> <Hides_When_Built_On> <HIGH_GROUND> <High_Ground_Color_Tint> <Highlight_Blob_Material_Name> <High_Threat_Reachability_Tolerance> <Hints> <HintSet> <Hint_Text_Color> <Holster_Disable_Engine_Loops> <Holster_Drawn_Bone_Translation> <Holster_Holstered_Bone_Translation> <Holster_Minimum_Drawn_Time_In_Secs> <Holster_Transition_Time_In_Secs> <Holster_Weapon_Bone_Name> <Home_Location> <Home_Planet> <HomePlanet> <Hot_X> <Hot_Y> <Hover_Height> <Hover_Offset> <HQ_Win_Condition_Relevant> <HS_Speed_Factor> <Hull_Vs_Hard_Points_Health_Constraint> <Human_Victory_Conditions> <Human_Victory_Planet_Names> <Hyperspace> <Hyperspace_Fleet_Reveal_Range> <Hyperspace_Speed> <Hyperspace_Speed_Factor> <Icon_Alternate_Texture_Name> <Icon_Name> <Icon_Offset> <Icons_Per_Column> <Icon_Texture_Name> <IDC_> <IDC_BACK_BUTTON_MAIN> <IDC_BATTLE_END_PLANET_STATIC> <IDC_BUTTON_BASE_CREDIT_VALUE> <IDC_BUTTON_KICK_PLAYER0> <IDC_BUTTON_KICK_PLAYER1> <IDC_BUTTON_KICK_PLAYER2> <IDC_BUTTON_KICK_PLAYER3> <IDC_BUTTON_KICK_PLAYER4> <IDC_BUTTON_KICK_PLAYER5> <IDC_BUTTON_KICK_PLAYER6> <IDC_BUTTON_KICK_PLAYER7> <IDC_BUTTON_LAND_FLEETS> <IDC_BUTTON_MINING_FACILITY_INCOME> <IDC_BUTTON_PLANETARY> <IDC_BUTTON_POP_CAP> <IDC_BUTTON_PRODUCING> <IDC_BUTTON_SPACE_FLEETS> <IDC_BUTTON_TOTAL_INCOME> <IDC_BUTTON_TRADE_ROUTE_INCOME> <IDC_BUTTON_UPGRADES> <IDC_CAMPAIGN_DESCRIPTION> <IDC_CAPTION> <IDC_CUSTOM_CAMPAIGN_BUTTON> <IDC_DATA_CHART_RADIO> <IDC_DIALOG_CLOSE_BUTTON> <IDC_DROID_LOG_RADIO> <IDC_GAME_OPTIONS_CLIENT_DISPLAY_LEFT> <IDC_GAME_OPTIONS_CLIENT_DISPLAY_RIGHT> <IDC_GAME_TYPE_LIST> <IDC_GOAL_LIST> <IDC_HINT_LIST> <IDC_IMAGE> <IDC_INTERNET_BUDDIES_BUTTON> <IDC_INTERNET_COMMUNITY_BUTTON> <IDC_INTERNET_CUSTOM_MATCH_BUTTON> <IDC_INTERNET_EXIT_BUTTON> <IDC_INTERNET_GAME_TYPE_BUTTON> <IDC_INTERNET_HOME_BUTTON> <IDC_INTERNET_HOST_GAME_BUTTON> <IDC_INTERNET_IGNORE_PLAYER_BUTTON> <IDC_INTERNET_JOIN_GAME_BUTTON> <IDC_INTERNET_MAP_NAME_BUTTON> <IDC_INTERNET_OPTIONS_BUTTON> <IDC_INTERNET_PING_BUTTON> <IDC_INTERNET_PLAYER_PROFILE_BUTTON> <IDC_INTERNET_PLAYERS_BUTTON> <IDC_INTERNET_QUICK_MATCH_BUTTON> <IDC_INTERNET_SERVER_NAME_BUTTON> <IDC_KEYBOARD_OPTIONS_1> <IDC_KEYBOARD_OPTIONS_2> <IDC_KEYBOARD_OPTIONS_3> <IDC_KEYBOARD_OPTIONS_4> <IDC_KEYBOARD_OPTIONS_5> <IDC_LAN_COLOR_SELECT> <IDC_LIST_ADVANTAGE> <IDC_LIST_REFERENCE> <IDC_LIST_TACTICAL> <IDC_MAIN_MENU_RESUME_GAME> <IDC_MAIN_MENU_TUTORIAL> <IDC_MAIN_OPTIONS_AUDIO> <IDC_MAIN_OPTIONS_GAMEPLAY> <IDC_MAIN_OPTIONS_KEYBOARD> <IDC_MAIN_OPTIONS_NETWORK> <IDC_MAIN_OPTIONS_VIDEO> <IDC_MENU_CREDITS> <IDC_MULTIPLAYER_INTERNET_BUTTON> <IDC_MULTIPLAYER_LAN_BUTTON> <IDC_NEW_CAMPAIGN_BUTTON> <IDC_OK> <IDC_PLAYER_COLOR_0> <IDC_PLAYER_COLOR_1> <IDC_PLAYER_COLOR_2> <IDC_PLAYER_COLOR_3> <IDC_PLAYER_COLOR_4> <IDC_PLAYER_COLOR_5> <IDC_PLAYER_COLOR_6> <IDC_PLAYER_COLOR_7> <IDC_PLAYER_COLOR_8> <IDC_PLAYER_NAME_0> <IDC_PLAYER_NAME_1> <IDC_PLAYER_NAME_2> <IDC_PLAYER_NAME_3> <IDC_PLAYER_NAME_4> <IDC_PLAYER_NAME_5> <IDC_PLAYER_NAME_6> <IDC_PLAYER_NAME_7> <IDC_PLAY_FACTION_A_BUTTON_BIG> <IDC_RADIO_ACTIVE> <IDC_RADIO_BLANK> <IDC_RADIO_BLANK2> <IDC_RADIO_BLANK3> <IDC_RADIO_COMPLETED> <IDC_RADIO_CUSTOM_EASY> <IDC_RADIO_CUSTOM_HARD> <IDC_RADIO_CUSTOM_MEDIUM> <IDC_RADIO_EASY> <IDC_RADIO_HARD> <IDC_RADIO_MEDIUM> <IDC_REFRESH_INFO_BUTTON> <IDC_REMEMBER_PASSWORD> <IDC_SELECT_CUSTOM_MAPS> <IDC_SELECT_OFFICIAL_MAPS> <IDC_SKIRMISH_GAMES_BUTTON> <IDC_STATIC> <IDC_STATIC_BOUNTY> <IDC_STATIC_INTERNET_STAGING_CAPTION> <IDC_STATIC_NATIVE> <IDC_STATIC_PLANET_NAME> <IDC_STATIC_SUMMARYA> <IDC_STATIC_SUMMARYB> <IDC_STATIC_TERRAIN> <IDC_STATIC_WEATHER> <IDC_STATIC_WILDLIFE> <IDC_STORY_DIALOG_CLOSE_BUTTON> <IDC_SUMMARY_SCREEN_RADIO> <IDC_TECH_TREE_RADIO> <IDC_TIME_STATIC> <IDC_TITLE_STATIC> <IDC_UPNP_DETAILS_BUTTON> <IDC_VICTORY_LIST> <IDC_VICTORY_STATIC> <IDD_> <IDD_BATTLE_END_DIALOG> <IDD_CAMPAIGN_ADVANCED_OPTIONS_DIALOG> <IDD_CAMPAIGN_SCORE_DIALOG> <IDD_INGAME_CHAT_DIALOG> <IDD_INTERNET_HOME_DIALOG> <IDD_INTERNET_LOBBY_DIALOG> <IDD_INTERNET_STAGING_DIALOG> <IDD_INTERNET_STAGING_DIALOG_ADVANCED_SKIRMISH_OPTIONS> <IDD_LAND_BATTLE_LOAD_DIALOG> <IDD_LAND_MISSION_LOAD_DIALOG> <IDD_LAN_LOBBY_DIALOG> <IDD_LAN_STAGING_DIALOG> <IDD_MAIN_CAMPAIGN_DIALOG> <IDD_MAIN_MENU_DIALOG> <IDD_MAIN_OPTIONS_DIALOG> <IDD_MULTIPLAYER_DIALOG> <IDD_PLANET_INFO> <IDD_SINGLE_PLAYER_GAMES_MENU_DIALOG> <IDD_SKIRMISH_BATTLE_LOAD_DIALOG> <IDD_SPACE_BATTLE_LOAD_DIALOG> <IDD_SPACE_MISSION_LOAD_DIALOG> <IDD_STORY_DIALOG> <Idle_Anim_00_Rate_Mod> <Idle_Chase_Range> <IdleMovementFrames> <IdleWalkBlendTime> <Ignore_For_Reoptimization> <IME_Edit_Box> <Immune_To_Damage> <Inaccuracy_Radius> <In_Background> <Include_In_UI_Map_Header> <Income> <Income_Additive_Value> <Income_Multiplier> <IncomeNBPTM> <IncomeNBTD> <IncomeNBTP> <IncomePotentialUnnormalized> <Income_Redistribution> <Income_Stream_Ability> <Income_Stream_Mod_Ability> <IncomeUnnormalized> <Indigenous_Spawn_Destruction_Reward> <Infantry> <InfantryFormationRecruitmentDistance> <Infantry_Ground_Color_Tint> <Infantry_Icon_Name> <InfantryTurnBlendTime> <Infection_Ability> <Infection_CategoryMask> <Infection_Particle> <Influences_Capture_Point> <Influences_Cash_Point> <In_Game_Cinematics> <In_Game_Message_Default_Font_Name> <In_Game_Message_Default_Font_Size> <Initially_Enabled> <Initial_State_Visible_Under_FOW> <In_Midforeground> <In_Midground> <Intensity> <Internal_Damage_Type> <Interval_Multiplier> <InterventionsEnabled> <Involved_Hero_Types> <Ion_Cannon_Shot_Attack_Ability> <Ion_Storm_Shield_Disable_Time> <Is_2D> <Is_3D> <Is_Affected_By_Gravity_Control_Field> <Is_Ambient_VO> <Is_Asteroid_Field> <Is_Autoresolve_Allowed> <IsBombingRunAvailable> <Is_Branched_Map_Discardable> <IsBuilding> <IsBuildPad> <IsCampaignGame> <IsCashPoint> <Is_Combustible> <Is_Community_Property> <IsConnectedTo> <IsConnectedToCorruption> <IsContestable> <IsCorrupted> <IsCorruptionTransitionActive> <IsDeathCloneObstacle> <Is_Debug_Switchable_To> <Is_Decoration> <IsDefender> <Is_Destroyable> <IsDifficulty> <Is_Discardable> <Is_Dummy> <Is_Editor_Placed> <IsEnemyStartLocation> <Is_Escort> <IsFaction> <Is_Force_Sensitive> <IsFriendlyStartLocation> <Is_Generic_Hero> <Is_GUI> <Is_Homogeneous> <Is_HUD_VO> <IsHumanControlled> <Is_Impassable_Asteroid> <Is_Indigenous_Unit_Corruptible> <IsInsideEnemyShield> <IsInsideFriendlyShield> <Is_Ion_Storm> <IsLandControlGame> <Is_Like> <Is_Listed> <Is_Marker> <Is_Multiplayer> <Is_Named_Hero> <IsNamedHero> <Is_Nebula> <Is_Neutral> <IsOrbitalBombardmentAvailable> <Is_Playable> <Is_Preset> <Is_Pulsing> <Is_Quickmatch_Allowed> <IsRetreating> <IsSetupPhase> <Is_Skirmish_Tactical_Super_Weapon> <Is_Special_Weapon_In_Space> <Is_Squashable> <Is_Squashable_By_Supercrusher> <Is_Stationary_When_Attacking> <Is_Stealth_Company> <Is_Story_Campaign> <IsStoryCampaign> <Is_Supercrusher> <Is_Super_Weapon_Killer> <IsSurfaceAccessible> <Is_Targetable> <Is_Turret> <IsType> <Is_Unit_Response_VO> <IsValidBombingTarget> <Is_Valid_Target> <Is_Visible_On_Enemy_Radar> <Is_Visible_On_Radar> <Japanese_ST_Line_Percent> <Kills_Previous_Object_SFX> <Land> <Land_Ability_Targeting_Range_Overlay_Material_Name> <Land_Ability_Targeting_Range_Overlay_RGBA> <Land_Ability_Targeting_Range_Overlay_Scale_Factor> <Land_Advisor_Hints> <Land_AI_Contrast_Multiplier> <Land_AI_Goal_Cycle_Sleep_Duration> <Land_Area_Effect_Range_Overlay_Material_Name> <Land_Area_Effect_Range_Overlay_RGBA> <Land_Area_Effect_Range_Overlay_Scale_Factor> <Land_Auto_Resolve_Delay_Seconds> <Land_Backdrop_Texture_Name> <Land_Base_Destruction_Forces_Retreat> <LandBehavior> <Land_Bomber_Type> <Land_Build_Time_Multiplier> <Land_Capture_Allowed_Countdown_Seconds> <Land_Collidable_Grid_Cull_Size> <Land_Damage_Alternates> <Land_Damage_SFX> <Land_Damage_Thresholds> <LandDestinationProximity> <LandedForceUnnormalized> <Land_FOW_Color> <LandFOWColor> <LandFOWRegrowTime> <Land_FOW_Reveal_Range> <Land_Guard_Range> <Land_Health_Bar_Scale> <Landing_Transport_Variant> <Land_Is_Guide_Rectangle> <Land_Lose_Image> <Land_Mode_Garrison_Selection_Blob_Material_Name> <Land_Model_Anim_Override_Name> <Land_Model_Name> <Land_Mode_Selection_Blob_Material_Name> <LandObjectTrackingInterval> <LandObjectTrackingTreeCount> <Land_Override_Population_Value> <Land_Position_LeftTop> <LandPredictionTimeInterval> <Land_Retreat_Allowed_Countdown_Seconds> <Land_Retreat_Attrition_Factor> <Land_Retreat_Begin_SFXEvent> <Land_Retreat_Cancel_SFXEvent> <Land_Retreat_Countdown_Color_RGBA> <Land_Retreat_Countdown_Seconds> <Land_Retreat_Countdown_Text_ID> <Land_Retreat_Enemy_Begin_SFXEvent> <Land_Retreat_Not_Allowed_Reason_1_SFXEvent> <Land_Retreat_Not_Allowed_Reason_2_SFXEvent> <Land_Retreat_Not_Allowed_Reason_3_SFXEvent> <Land_Retreat_Not_Allowed_SFXEvent> <Land_Retreat_Pursue_Max_Speed_Mod_Factor> <Land_Retreat_Units_Damaged_Mod_Factor> <Land_Skirmish_AI_Default_Forces> <Land_Skirmish_Unit_Buy_Credits> <Land_Skirmish_Unit_Cap_By_Player_Count> <Land_Surrender_SFXEvent> <Land_Tactical_Camera_Locked> <Land_Tactical_Map> <LandTemporaryDestinationProximity> <Land_Terrain_Model_Mapping> <Land_Upgrade_Type> <Land_Victory_Relevant> <LandWaitOperatorSpeedCoefficient> <Land_Win_Image> <Large_Coin_Stack_Size> <Laser_Beam_Frames> <Laser_Beam_Texture> <Laser_Beam_Width> <Laser_Beam_Z_Scale_Factor> <Laser_Color> <Laser_Defense_Ability> <Laser_Kite_Z_Scale_Factor> <Last_State_Visible_Under_FOW> <LateralAcceleration> <Lava_Ground_Color_Tint> <Layer_Z_Adjust> <Leech_Effect> <Leech_Shields_Ability> <Left_Justified> <Left_Queue_Tint> <LensFlare> <Lift> <Light> <Lightning_Effect_Name> <Lightning_Intensity> <Lightning_Max_Targets> <Lightning_Source_Bone_Name> <Lightning_Target_Bone_Name> <Lightning_Targets_Radius> <LightSource> <Line_Color> <Line_Width> <List_Box> <Loads_When_Faction_Present> <Lobbing_Superweapon_Chargeup_Frames> <Lobbing_Superweapon_Chargeup_Particle> <Lobbing_Superweapon_Chargeup_Particle_Bone_Name> <Lobbing_Superweapon_SFXEvent_Chargeup> <Lobbing_Superweapon_SFXEvent_Fire> <Localize> <Localized_Description> <Localized_Menu_Overlay> <Localized_Name> <Localized_Splash_Screen> <Localized_UK_English_Splash_Screen> <Location> <Location_Follows_Terrain> <Location_Height_Down_Smooth_Time> <Location_Height_Up_Smooth_Time> <Locations> <Locomotor_Has_Animation_Priority> <LOD_Bias> <Long_Encyclopedia_Delay> <Loop> <Loop_Anim> <Loop_Fade_In_Seconds> <Loop_Fade_Out_Seconds> <Loop_Idle_Anim_00> <LoopWaypointLineTextureName> <Lose_Message_Color> <Lower_Effect_Additive> <Lower_Effect_Offset> <Lower_Effect_Texture_Name> <Low_Threat_Reachability_Tolerance> <L_Text> <Lua_Script> <Lucky_Shot_Attack_Ability> <Main_Menu_Demo_Attract_Mode> <Maintenance> <Maintenance_Cost> <MaintenanceUnnormalized> <Manual_Hardpoint_Firing_Cooldown_Secs> <Manual_Offset> <Map_Load_Spawn_Table> <Map_Preview_Image_Size> <Marker_For_Specific_Object_Type> <Markup> <Markup_Filename> <Mass> <MatchFacingDeltaSpace> <MaxAllPlanetsIncomeUnnormalized> <Max_Bar_Level> <Max_Bombard_Interval_Seconds> <Max_Bombing_Run_Interval_Seconds> <MaxBuildQueueDepth> <MaxBuildQueueTime> <MaxCombatAccuracyAlignmentBonus> <MaxCombatDamageAlignmentBonus> <MaxCombatSensorRangeAlignmentBonus> <MaxCreditIncomeAlignmentBonus> <MaxCreditIncomeAlignmentPenalty> <Max_Damage_Per_Victim> <Max_Distance_From_Spawner> <Max_Dist_Walk_While_Deployed> <Max_Drain_Victims> <MaxedGroundbases> <MaxedStarbases> <MaxFacingLookAheadFrames> <Max_Formation_Area> <Max_Galactic_Zoom_Distance> <Max_Galactic_Zoom_Speed> <MaxGroundbaseLevel> <MaxGroundbaseLevelUnnormalized> <Max_Ground_Forces_On_Planet> <Maximum_Destruction_Survivor_Count> <Maximum_Firepower_Attack_Ability> <MaximumFleetMovementDistance> <MaximumGroundbaseLevel> <MaximumPoliticalControl> <MaximumSpecialStructures> <MaximumSpecialStructuresLand> <MaximumSpecialStructuresSpace> <MaximumStarbaseLevel> <Max_Income_Modifier> <MaxInfluenceTransitionAlignmentBonus> <MaxInfluenceTransitionAlignmentPenalty> <Max_Instances> <MaxJiggleDistance> <MaxLandFormationFormupFrames> <Max_Lift> <Max_Move_Frame_Delay> <Max_Number_Of_Pulses> <Max_Num_Spawned_Objects> <MaxObstacleCostLand> <MaxObstacleCostSpace> <MaxOwnedPlanetsIncomeUnnormalized> <Max_Pitch> <Max_Predelay> <Max_Projectile_Redirection_Angle_In_Degrees> <Max_Rate_Of_Roll> <Max_Rate_Of_Turn> <Max_Remote_Bombs_Per_Player> <Max_Respawn_Time> <Max_Respawn_Time_Per_Tech_Level> <Max_Respawn_Times> <MaxRotationsSpace> <MaxSecondaryTurnROTCoefficient> <Max_Secs_For_AE_Delayed_Damage> <Max_Siphon_Percentage> <Max_Skirmish_Credits> <Max_Space_Base> <Max_Speed> <Max_Squad_Size> <MaxStarbaseLevel> <MaxStarbaseLevelUnnormalized> <MaxStructureSlots> <MaxStructureSlotsUnnormalized> <Max_Tech_Level> <Max_Text_Width> <Max_Thrust> <Max_Volume> <MaxWaypointsPerPath> <Medium_Coin_Stack_Size> <Medium_Threat_Reachability_Tolerance> <Melee_Cutoff_Range> <MeshDetail> <Message_Of_The_Day_URL> <Min_Accuracy_For_Icon> <Min_Bombard_Interval_Seconds> <Min_Bombing_Run_Interval_Seconds> <Mine_Type> <Min_Galactic_Zoom_Speed> <min_geometry_lod> <Min_Health_Bar_Scale> <Min_Height_Above_Terrain> <Minimum_Destruction_Survivor_Count> <MinimumDragDistance> <MinimumDragSelectDistance> <Minimum_Follow_Distance> <MinimumPushReturnDistance> <MinimumStoppedVsStoppedOverlapCoefficient> <Minimum_Tactical_Overrun_Time_In_Secs> <Minimum_Time_Before_Pad_Can_Build_Again> <Minimum_Visible_Base_Level> <Min_Income_Modifier> <MinLandPredictionDistance> <MinObstacleCostLand> <MinObstacleCostSpace> <Min_Pitch> <Min_Predelay> <Min_Respawn_Time> <Min_Respawn_Time_Per_Tech_Level> <Min_Respawn_Times> <MinSecondaryTurnROTCoefficient> <Min_Sight_Range_For_Icon> <Min_Siphon_Percentage> <Min_Skirmish_Credits> <Min_Speed> <Min_Speed_Fraction_For_Turn> <Min_Volume> <Model_Camera_Bone_Name> <Model_Name> <Model_Offset_X> <Model_Offset_Y> <Model_To_Attach> <Model_Visible_To_Enemy> <Mod_Flag> <Modifies_Reveal_Range> <Mod_Multiplier> <Mouse_Collide_Override_Sphere_Radius> <Mouse_Over_Highlight_Scale> <Mouse_Over_Offset> <Mouse_Over_SFX> <Mouse_Over_Texture_Name> <Move_Action> <Move_Animation_Override> <Move_Animation_Speedup> <Move_Animation_Subindex> <Move_Animation_Type> <MoveBlendTime> <Move_Max_Distance> <Movement_Animation_Speed> <MovementBoxExpansionFactor> <MovementClass> <MovementClassType> <Movement_Directions_Count> <MovementPredictionInterval> <MovementReevaluationFrameCount> <Movement_Speed_Bonus_Percentage> <Move_Min_Distance> <Move_Speed> <Move_Type> <Move_Use_Jetpack> <Movie_File> <Movie_Object> <Movie_Start_Frame> <MovingVsMovingLookAheadTime> <MP_Color_Blue> <MP_Color_Cyan> <MP_Color_Eight> <MP_Color_Gray> <MP_Color_Green> <MP_Color_Orange> <MP_Color_Purple> <MP_Color_Red> <MP_Color_Yellow> <MP_Default_Allow_Auto_Resolve> <MP_Default_Allow_Heroes> <MP_Default_Allow_Random_Events> <MP_Default_Allow_SuperWeapons> <MP_Default_Credits> <MP_Default_Free_Starting_Units> <MP_Default_Game_Timer> <MP_Default_Land_Tactical_Win_Condition> <MP_Default_Max_Tech_Level> <MP_Default_Pre_Built_Base> <MP_Default_Space_Tactical_Win_Condition> <MP_Default_Start_Tech_Level> <MP_Default_Win_Condition> <MP_Default_Win_Condition_Float_Param> <MP_Default_Win_Condition_Int_Param> <MP_Encyclopedia_Text> <MSS_3D_Provider_Name> <MSS_Internal_Loop> <Multiplayer> <Multiplayer_Beacon_Type> <Multiplayer_Campaign_Heroes> <Multiplayer_Losing_Team_Bonus_Credit_Percentage> <Multiplayer_Map_Preview_Icon> <MultiplayerStructureMarker> <Multisample_FOW_Check> <Music_Event_Battle_End_Summary_Screen_Lose> <Music_Event_Battle_End_Summary_Screen_Win> <Music_Event_Battle_Load_Screen> <Music_Event_Land_Ambient_Super_Weapon> <Music_Event_Land_Battle_Super_Weapon> <Music_Event_List_Ambient> <Music_Event_List_Battle> <Music_Event_Space_Ambient_Super_Weapon> <Music_Event_Space_Battle_Super_Weapon> <Music_Event_Strategic_Lose> <Music_Event_Strategic_Lose_Vs_Faction> <Music_Event_Strategic_Win> <Music_Event_Strategic_Win_Vs_Faction> <Music_Event_Tactical_Land_Battle_Pending> <Music_Event_Tactical_Lose> <Music_Event_Tactical_Lose_Vs_Faction> <Music_Event_Tactical_Space_Battle_Pending> <Music_Event_Tactical_Win> <Music_Event_Tactical_Win_Vs_Faction> <Music_Land_Battle_To_Ambient_Peace_Seconds> <Music_Space_Battle_To_Ambient_Peace_Seconds> <Must_Be_Bought_On_Black_Market> <Must_Face_Target_To_Attack_When_Deployed> <Name> <Name_Adjust> <Native_Icon_Name> <NearbyGroundTotal> <NearbyOpenBuildPadCount> <NearbySpaceTotal> <Near_Clip> <Nebula_Ability_Disable_Time> <Nebula_Effect_Color> <Needs_To_Rotate> <NetIncomeNBPTM> <NetIncomeNBTF> <NetIncomeUnnormalized> <Neutralization_Cost> <Neutralization_Cost_Multiplier> <Neutralize_Hero_Ability> <Neutral_UI_Color> <Next_Level_Base> <Next_Upgrade_Level_Type> <No_Colorization_Color> <No_Hidden_Collision> <None> <No_Particle_Below_Detail_Level> <No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level> <Normal> <No_Shell> <Not_Really_Selectable> <Num_Anim_Frames> <Number_Bolts> <Number_Of_Bombs> <Number_Of_Mines> <Num_Garrison_Guns> <Num_Garrison_Slots> <NumGroundbaseOfLevel> <Num_Slots> <NumStarbaseOfLevel> <NumStructure> <Num_Structures_For_Large_Planet_Name> <Num_Structures_For_Medium_Planet_Name> <Object> <Object_Fade_Begin> <Object_Fade_End> <Object_Max_Health_Multiplier_Land> <Object_Max_Health_Multiplier_Space> <Object_Max_Speed_Multiplier_Galactic> <Object_Max_Speed_Multiplier_Land> <Object_Max_Speed_Multiplier_Space> <Object_Type> <Object_Visual_Status_Particle_Attach_Bone_Names> <ObstacleAreaOverlapForMaxSpace> <Obstacle_Height> <Obstacle_Proxy_Type> <Obstacle_Width> <Obstacle_X_Offset> <Obstacle_Y_Offset> <Occlusion_Silhouette_Enabled> <Occlusion_Silhouettes_Enabled> <OccupationRadiusCoefficientSpace> <OccupationStyle> <OffMapCostPenalty> <Offset> <Offset_Render> <On_Fire_Speed_Modifier> <OpenBuildPadCount> <OpenGroundCompanySlots> <OpenStructureSlots> <OpenStructureSlotsUnnormalized> <Outline> <Outlined_Bar> <Out_Of_Combat_Defense_Adjustment> <Overall_Length> <Overall_Width> <Overlap_Test> <Overlay> <Overlay2_Offset> <Overlay2_Texture_Name> <Overlay_Caption_Text> <Overlay_Offset> <Overlay_Texture_Name> <OverrideAcceleration> <Override_Bounty_MP> <Override_Bounty_SP> <Override_Death_Persistence_Duration> <OverrideDeceleration> <OverridePassability> <Overrun_Auto_Resolve_Multiple> <Own_Damage_Per_Second> <Owner> <Owner_Attachment_Bone> <Owner_Income_Percentage> <Owner_Light_Effect_Color> <Owner_Light_Effect_Color2> <Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count> <Owner_Light_Effect_Type> <Owner_Particle_Bone_Name> <Owner_Particle_Effect> <Owner_Respawn_Time_In_Secs> <Ownership_Sticks> <Paralyze_Phase_Duration> <Parameter_Attenuator> <Parameter_Category> <Parameter_Count> <Parameter_Difficulty_Level_Type> <Parameter_Faction> <Parameter_Hard_Point_Type> <Parameter_Level> <Parameter_Name> <Parameter_Only_Consider_Complete> <Parameter_Queue_Type> <Parameter_Range> <Parameter_Script_Number> <Parameter_Script_String> <Parameter_Time> <Parameter_Type> <Particle_Attach_To_Collision> <Particle_Brightness_Per_Corruption_Level> <ParticleDetail> <Particle_Effect> <Particle_Energy_Per_Corruption_Level> <Particle_Lifetime_Frames> <Particle_Scale_Per_Corruption_Level> <Passive_Missile_Shield_Radius> <PathFrameDelay> <Pause_During_Cinematic_Anim> <Pause_Game_While_Playing> <Pay_As_You_Go> <Per_Activation_Failure_Desire_Adjust> <Percentage_Income_Modifier> <Per_Failure_Desire_Adjust> <Permanent> <Permanent_Weapon_Swap_Ability> <Perpetual> <Personal_Flame_Thrower_Ability> <Personality> <PerTargetMaxBaseIncome> <PerTargetMaxGroundForce> <PerTargetMaxIncome> <PerTargetMaxSpaceForce> <Piracy_Value_Credits> <Pirate> <Pitch_Default> <Pitch_Max> <Pitch_Min> <Pitch_Per_Mouse_Unit> <Pitch_Per_Zoom_Unit> <Pitch_Spline> <Pitch_When_Zoomed_In> <Pitch_Zoom_Begin_Fraction> <Pixel_Align> <PixelShaderVersionHEX> <Place_Other_Type_At_Every_Specific_Marker_Position> <Planet_Ability_Description> <Planet_Ability_Icon> <Planet_Ability_Icon_Names> <Planet_Ability_Name> <Planet_Ability_RGBs> <Planet_Ability_Text_IDs> <Planet_Auto_Reveal> <Planet_Black_Market_Influences> <Planet_Black_Market_Modifier> <Planet_Capture_Bonus_Reward> <Planet_Corruption_Removal_Base_Cost> <Planet_Credit_Value> <Planet_Destroyed_Credit_Value> <Planet_Destruction_Ability> <Planet_Groundbase_Stealth> <Planet_Icon_Offset> <Planet_Icon_Scale> <Planet_Income_Bonus_Ability> <Planet_Income_Gambling_Ability> <Planet_Is_Destroyable_By_TSW> <Planet_Is_Mining_Colony> <Planet_Restricted_Unit_Categories> <Planet_Restricted_Unit_Types> <Planet_Retains_Residual_Influence> <Planet_Reveal_Delay_Time> <PlanetsControlled> <PlanetsControlledUnnormalized> <PlanetsCorrupted> <PlanetsCorruptedUnnormalized> <Planet_Slice_Affinity_Types> <Planet_Slice_Difficulty_Rating> <Planet_Starbase_Stealth> <Planet_Surface_Accessible> <Planet_Tech_Availability_Rating> <Plans> <Play_Conversation_Events> <Play_Count> <Player> <Player_Color> <PlayModeSwitchMovies> <Play_Sequentially> <Play_SFXEvent_On_Sighting> <Point_A> <Point_B> <Political_Control> <Political_Control_Change_Time_Seconds> <Political_Control_Gain> <Political_Control_Protection_Ability> <Political_Faction> <Political_Income_Curve> <Political_Transition_Bonus_Ability> <Polygon_Shader_Name> <Polygon_Tex_Param_Name> <Population_Value> <Post_Credits_Movie> <Post_Samples> <Potential_Indigenous_Power> <Power_To_Weapons_Mode_Weapon_Delay_Multiplier> <Preferred_Pathfinder_Types> <Pre_Lit> <Prepare_Strafe_Height> <Prereq> <Pre_Samples> <Presence_Induced_Animations> <Presence_Range> <Prevents_Blockade_Run_Attrition> <Prevents_Story_Campaign_Autoresolve> <Previous_Upgrade_Level_Type> <Prev_Level_Base> <Price_Modifier> <Price_Reduction_Percentage> <Primary_Enemy> <Primary_Locomotor_Name> <Priority> <Probability> <Production_Speed_Factor> <Production_Speed_Mod_Base_Vs_Tech_0> <Production_Speed_Mod_Base_Vs_Tech_1> <Production_Speed_Mod_Base_Vs_Tech_2> <Production_Speed_Mod_Base_Vs_Tech_3> <Production_Speed_Mod_Base_Vs_Tech_4> <Progress_Bar_Left> <Progress_Bar_Middle_Off> <Progress_Bar_Middle_On> <Progress_Bar_Right> <Progressive_Taxation> <PROJECTILE> <Projectile_Absorbed_By_Shields_Particle> <Projectile_Acceleration_Per_Frame> <Projectile_Appearance_Delay_Frames> <Projectile_Blast_Area_Damage> <Projectile_Blast_Area_Dropoff> <Projectile_Blast_Area_Dropoff_Tiers> <Projectile_Blast_Area_Immune_Faction> <Projectile_Blast_Area_Max_Victims> <Projectile_Blast_Area_Range> <Projectile_Block_Chance_Modifier> <Projectile_Bomb_Fall_Accel_Rate> <Projectile_Category> <Projectile_Cause_Invulnerability_Duration_Frames> <Projectile_Cause_Invulnerability_Max_Targets> <Projectile_Cause_Invulnerability_On_Detonation> <Projectile_Cause_Invulnerability_Radius> <Projectile_Cause_Invulnerability_Spawn_Effect> <Projectile_Cause_Invulnerability_Targets_Category_Mask> <Projectile_Combat_Mod> <Projectile_Combat_Mod_Category_Mask> <Projectile_Combat_Mod_Duration> <Projectile_Combat_Mod_Effect> <Projectile_Combat_Mod_Value> <Projectile_Convert_Enemy_On_Detonation> <Projectile_Convert_Enemy_Radius> <Projectile_Convert_Enemy_Spawn_Effect> <Projectile_Convert_Enemy_Targets_Category_Mask> <Projectile_Custom_Render> <Projectile_Damage> <Projectile_Damage_Delay_Secs> <Projectile_Damages_Random_Hard_Points> <Projectile_Disable_Engines_Duration> <Projectile_Disables_Engines_When_Power_Drained> <Projectile_Dist_Travelled> <Projectile_Does_Energy_Damage> <Projectile_Does_Hitpoint_Damage> <Projectile_Does_Shield_Damage> <Projectile_Energy_Per_Shot> <Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds> <Projectile_Grenade_Sticks_On_Collision> <Projectile_Ground_Detonation_Particle> <Projectile_Ground_Detonation_SurfaceFX> <Projectile_Instant_Heal_Health_Increase> <Projectile_Instant_Heal_On_Detonation> <Projectile_Instant_Heal_Radius> <Projectile_Instant_Heal_Spawn_Effect> <Projectile_Instant_Heal_Targets_Category_Mask> <Projectile_Ion_Stun_Duration> <Projectile_Ion_Stun_On_Detonation> <Projectile_Ion_Stun_Radius> <Projectile_Ion_Stun_Shot_Rate_Reduction_Percent> <Projectile_Ion_Stun_Speed_Reduction_Percent> <Projectile_Ion_Stun_Stack_Duration> <Projectile_Laser_Color> <Projectile_Length> <Projectile_Lifetime_Detonation_Particle> <Projectile_Max_Flight_Distance> <Projectile_Max_Lifetime> <Projectile_Max_Scan_Range> <Projectile_Object_Armor_Reduced_Detonation_Particle> <Projectile_Object_Creation_Particle> <Projectile_Object_Detonation_Particle> <Projectile_Redirect_Chance_Modifier> <Projectile_Rocket_Curve_Distance> <Projectile_Rocket_Curve_Offset> <Projectile_Rocket_Straight_Distance> <Projectile_SFXEvent_Detonate> <Projectile_SFXEvent_Detonate_Reduced_By_Armor> <Projectile_Stun_Duration_Frames> <Projectile_Stun_On_Detonation> <Projectile_Stun_Radius> <Projectile_Stun_Spawn_Effect> <Projectile_Stun_Victims_Category_Mask> <Projectile_Stun_Victims_Unit_Types> <Projectile_Target_Point_On_Terrain> <Projectile_Texture_Slot> <Projectile_Type> <Projectile_Types> <Projectile_Types_Override> <Projectile_Types_Targeted> <Projectile_Weaken_Enemy_Cause_Damage_Reduction_Percent> <Projectile_Weaken_Enemy_Duration_Seconds> <Projectile_Weaken_Enemy_On_Detonation> <Projectile_Weaken_Enemy_Radius> <Projectile_Weaken_Enemy_Spawn_Effect> <Projectile_Weaken_Enemy_Take_Damage_Increase_Percent> <Projectile_Weaken_Enemy_Targets_Category_Mask> <Projectile_Width> <Property_Exclusions> <Property_Flags> <Protection_Radius> <Proximity_Mines_Ability> <Pull_Phase_Duration> <Pulse_Frequency_Secs> <Push_Button> <Push_Scroll_Speed_Modifier> <Quickmatch_Map_Exclusion_List> <Radar_Clip_To_Visible_Region> <Radar_Colorize_Multiplayer_Enemy> <Radar_Colorize_Selected_Units> <Radar_Icon_Name> <Radar_Icon_Scale_Land> <Radar_Icon_Scale_Space> <Radar_Icon_Size> <Radar_Multiplayer_Enemy_Color> <Radar_Range_Icon_Name> <Radar_Register_As_Foreground_Object> <Radar_Rotate_Icon> <Radar_Selected_Units_Color> <Radar_Show_Facing> <Radioactive_Contaminate_Ability> <Radio_Mouse_Over> <Radio_Off> <Radio_On> <Radius> <Raid> <Raid_Force_Free_Object_Category_Mask> <Raid_Force_Limited_Object_Category_Mask> <Raid_Force_Max_Heros> <Raid_Force_Max_Limited_Objects> <Raid_Force_Required_Faction> <Randomize_Between_Fire_Bones> <Random_Rotate> <Random_Size_Offset> <Random_Story_Empire_Construction> <Random_Story_Empire_Destroy> <Random_Story_Max_Triggers> <Random_Story_Rebel_Construction> <Random_Story_Rebel_Destroy> <Random_Story_Reward_Empire_Buildable> <Random_Story_Reward_Empire_Unit> <Random_Story_Reward_Rebel_Buildable> <Random_Story_Reward_Rebel_Unit> <Random_Story_Rewards> <Random_Story_Triggers> <Ranged_Target_Z_Adjust> <Ranking_In_Category> <Reachability> <Reaction_Arc_In_Degrees> <Rebel> <Rebel_Story_Name> <Recharge_Seconds> <Recharge_Time_In_Seconds> <Recharge_Time_In_Secs> <Redirect_Blaster_Ability> <Redirect_Chance> <Redirect_Damage_To_Teammates> <Reduce_Production_Price_Ability> <Reduce_Production_Time_Ability> <Reduce_Technology_Price_Ability> <Reinforcement_Deploy_Time_Multiplier> <Reinforcement_Enabling_Radius> <ReinforcementOverlayBadColor> <ReinforcementOverlayGoodColor> <Reinforcement_Prevention_Radius> <Reinforcement_Region_Blob_Name> <Reinforcements_Cancelled_SFXEvent> <Reinforcements_Enroute_SFXEvent> <Reinforcements_Pick_Landing_Zone_SFXEvent> <Reinforcements_Ready_SFXEvent> <Reinforcements_Requesting_SFXEvent> <Reinforcements_Selection_SFXEvent> <Reinforcements_Shadow_Blob_Material_Name> <ReinforcementsUnnormalized> <Reinforcement_Time_Multiplier> <Remote_Bomb_Ability> <Remove_Corruption_Ability> <Remove_Upon_Death> <Render_Mode> <Repair_Ability> <Repair_Amount_Per_Frame> <Repair_Cost_Per_Frame> <Replace_Faded> <RepushDistance> <Required_Corruption_Level> <Required_Ground_Base_Level> <Required_Orbiting_Units> <Required_Planets> <Required_Special_Structures> <Required_Star_Base_Level> <Required_Timeline> <Requires_Base_Power> <Requires_Direct_Player_Command> <Requires_Manual_Target_Assignment> <Reserve_Spawned_Units_Tech_0> <Respawn_Tied_To_Structure> <Respawn_Whole_Team_When_Killed> <Respects_Skirmish_Pre_Build_Bases_Option> <RetainsResidualInfluence> <Retreat> <RetreatAutoResolveLoserAttrition> <RetreatAutoResolveWinnerAttrition> <Retreat_Prevention_Ability> <Retreat_Self_Destruct_Explosion> <Reveal_During_Setup_Phase> <Reveal_During_Setup_Phase_Only> <Reveal_For_Attacker> <Reveal_For_Defender> <Reveal_Range_Modifier> <Reverse_Application_Logic> <Reward_Param1> <Reward_Param10> <Reward_Param11> <Reward_Param12> <Reward_Param13> <Reward_Param14> <Reward_Param2> <Reward_Param3> <Reward_Param4> <Reward_Param5> <Reward_Param6> <Reward_Param7> <Reward_Param8> <Reward_Param9> <Reward_Type> <Right_Justified> <Right_Queue_Tint> <Rotate_Formation_Facing_Moves> <Rotation_Animation_Speed> <Rotation_Base_Bone_Name> <Rotations_Per_Second> <R_Text> <Saber_Name> <Saber_Throw_Ability> <Sabotage_Cost_Credits> <Sabotage_Cost_Increase_Factor> <Sabotage_Particle_Effect> <Saliency_Health> <Saliency_Power> <Saliency_Size> <Saliency_Speed> <Saliency_Targets> <Saliency_X> <Saliency_Y> <Samples> <Scale> <Scale_Duration> <Scale_Factor> <Scanlines> <Scatters_From_Crushers> <Score_Cost_Credits> <ScreenAALevel> <ScreenResolutionHeight> <ScreenResolutionWidth> <Script> <Scroll_Acceleration_Factor> <Scroll_Deceleration_Factor> <Scroll_Down_Button> <Scroll_Down_Button_Disabled> <Scroll_Down_Button_Mouse_Over> <Scroll_Down_Button_Pressed> <Scroll_Middle> <Scroll_Middle_Disabled> <Scroll_Tab> <Scroll_Tab_Disabled> <Scroll_Up_Button> <Scroll_Up_Button_Disabled> <Scroll_Up_Button_Mouse_Over> <Scroll_Up_Button_Pressed> <Secondary_Locomotor_Name> <Secondary_Objective> <SecondaryOccupationPassability> <SecondaryTurnAngle> <SecondaryTurnInPlaceROTCoefficient> <SecondaryTurnLookaheadDistance> <Second_Hero_Conversation_Anim_Type> <Second_Hero_Damage_Multiplier> <Second_Hero_Draw_Anim_Type> <Second_Hero_Lose_Anim_Type> <Second_Hero_Type> <Second_Hero_Win_Anim_Type> <Second_Hero_Win_Exchange_Chance> <Second_Hero_Win_Speech> <Seconds_To_Infect> <See_Base_Levels> <See_Credit_Income> <See_Credit_Income_Breakdown> <See_Current_Production> <See_Fleet_Contents> <See_Force_Sensitive_Heroes> <See_Ground_Company_Contents> <See_Major_Stealth_Heroes> <See_Minor_Stealth_Heroes> <See_Most_Powerful_Ship> <See_Num_Fleets> <See_Num_Ground_Companies> <See_Political_Control> <See_Political_Control_Breakdown> <See_Special_Structures> <See_Super_Weapons> <segment_length> <Select_Box_Scale> <Select_Box_Z_Adjust> <Selected_Alpha> <Selected_Texture_Name> <Selection_Blob_Material_Name> <Selection_Blob_RGBA> <Self_Destruct_Radius> <Sell> <Selt_Destruct_SFXEvent_Start_Die> <Sensor_Jamming_Ability> <Sensor_Jamming_Time> <SetupPhaseCountdownSeconds> <SetupPhaseEnabled> <SetupPhaseFOWColor> <SetupPhaseInvalidDragColor> <SFXEvent_Activate> <SFXEvent_Ambient_Loop> <SFXEvent_Ambient_Moving> <SFXEvent_Ambient_Moving_Max_Delay_Seconds> <SFXEvent_Ambient_Moving_Min_Delay_Seconds> <SFXEvent_Arrive_From_Hyperspace> <SFXEvent_Assist_Attack> <SFXEvent_Assist_Move> <SFXEvent_Attack> <SFXEvent_Attack_Hardpoint> <SFXEvent_Attack_With_Non_Hero_Ability> <SFXEvent_Base_Shield_Absorb_Damage> <SFXEvent_Beacon_Placed> <SFXEvent_Bombard_Ally_Available> <SFXEvent_Bombard_Available> <SFXEvent_Bombard_Cancelled> <SFXEvent_Bombard_Enemy_Available> <SFXEvent_Bombard_Incoming> <SFXEvent_Bombard_Select_Target> <SFXEvent_Bombing_Run_Ally_Available> <SFXEvent_Bombing_Run_Available> <SFXEvent_Bombing_Run_Begin_Crosstalk> <SFXEvent_Bombing_Run_Cancelled> <SFXEvent_Bombing_Run_Enemy_Available> <SFXEvent_Bomb_Run_Incoming> <SFXEvent_Bomb_Run_Select_Target> <SFXEvent_Build_Cancelled> <SFXEvent_Build_Complete> <SFXEvent_Build_Impossible_Location_Blockaded> <SFXEvent_Build_Started> <SFXEvent_Bunker_Garrisoned> <SFXEvent_Bunker_Vacated> <SFXEvent_Command_Bar_Attack> <SFXEvent_Command_Bar_Attack_Move> <SFXEvent_Command_Bar_Guard> <SFXEvent_Command_Bar_Move> <SFXEvent_Command_Bar_Stop> <SFXEvent_Command_Bar_Waypoint> <SFXEvent_Corruption_Removed> <SFXEvent_Cough_Override> <SFXEvent_Damaged_By_Asteroid> <SFXEvent_Debug_Test_Loop> <SFXEvent_Deploy> <SFXEvent_Draw_Weapon> <SFXEvent_Enemy_Damaged_Health_Critical_Warning> <SFXEvent_Enemy_Damaged_Health_Low_Warning> <SFXEvent_Enemy_Fleet_Approaching_Planet> <SFXEvent_Enemy_Spotted> <SFXEvent_Engine_Cinematic_Focus_Loop> <SFXEvent_Engine_Idle_Loop> <SFXEvent_Engine_Moving_Loop> <SFXEvent_Exit_Into_Hyperspace> <SFXEvent_Fail> <SFXEvent_Fire> <SFXEvent_Fleet_Move> <SFXEvent_Frame> <SFXEvent_Group_Attack> <SFXEvent_Group_Move> <SFXEvent_Guard> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_Off> <SFXEvent_GUI_Enemy_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Negative_Feedback> <SFXEvent_GUI_Start_Campaign> <SFXEvent_GUI_Toggle_Non_Hero_Ability_Off> <SFXEvent_GUI_Toggle_Non_Hero_Ability_On> <SFXEvent_GUI_Unit_Ability_Activated> <SFXEvent_GUI_Unit_Ability_Deactivated> <SFXEvent_Hack_Success> <SFXEvent_Hardpoint_All_Weapons_Destroyed> <SFXEvent_Hardpoint_Destroyed> <SFXEvent_Health_Critical_Warning> <SFXEvent_Health_Low_Warning> <SFXEvent_Hero_Respawned> <SFXEvent_Holster_Weapon> <SFXEvent_HUD_Advisor_Hint> <SFXEvent_HUD_Advisor_Message> <SFXEvent_HUD_Advisor_Urgent> <SFXEvent_HUD_Base_Shield_Offline> <SFXEvent_HUD_Base_Shield_Online> <SFXEvent_HUD_Base_Shield_Penetrated> <SFXEvent_HUD_Build_Pad_Captured> <SFXEvent_HUD_Build_Pad_Lost> <SFXEvent_HUD_Enemy_Base_Shield_Offline> <SFXEvent_HUD_Enemy_Base_Shield_Online> <SFXEvent_HUD_Enemy_Base_Shield_Penetrated> <SFXEvent_HUD_Enemy_Special_Weapon_Charging> <SFXEvent_HUD_Enemy_Special_Weapon_Firing> <SFXEvent_HUD_Enemy_Special_Weapon_Ready> <SFXEvent_HUD_Gravity_Control_Generator_Off> <SFXEvent_HUD_Gravity_Control_Generator_On> <SFXEvent_HUD_Landing_Zone_Captured> <SFXEvent_HUD_Landing_Zone_Lost> <SFXEvent_HUD_Last_Landing_Zone_Lost> <SFXEvent_HUD_Lost_Land_Battle> <SFXEvent_HUD_Lost_Land_Battle_Enemy_TSW_Present> <SFXEvent_HUD_Lost_Space_Battle> <SFXEvent_HUD_Lost_Space_Battle_Enemy_TSW_Present> <SFXEvent_HUD_Lost_Tactical_Corruption_Mission> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_05_Seconds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_15_Seconds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_30_Seconds> <SFXEvent_HUD_Reinforcement_Point_Ally_Owned_60_Seconds> <SFXEvent_HUD_Reinforcement_Point_Contested> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_05_Seconds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_15_Seconds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_30_Seconds> <SFXEvent_HUD_Reinforcement_Point_Enemy_Owned_60_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_05_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_15_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_30_Seconds> <SFXEvent_HUD_Reinforcement_Point_Owned_60_Seconds> <SFXEvent_HUD_Repairing> <SFXEvent_HUD_Special_Weapon_Charging> <SFXEvent_HUD_Special_Weapon_Firing> <SFXEvent_HUD_Special_Weapon_Ready> <SFXEvent_HUD_Tactical_Victory_Near> <SFXEvent_HUD_Won_Land_Battle> <SFXEvent_HUD_Won_Land_Battle_Enemy_TSW_Present> <SFXEvent_HUD_Won_Space_Battle> <SFXEvent_HUD_Won_Space_Battle_Enemy_TSW_Present> <SFXEvent_HUD_Won_Tactical_Corruption_Mission> <SFXEvent_Land_Base_Under_Attack_Announcement> <SFXEvent_Land_Invasion_Commencing> <SFXEvent_Max_Credits_Limit_Reached> <SFXEvent_Mission_Added> <SFXEvent_Move> <SFXEvent_Move_Into_Asteroid_Field> <SFXEvent_Move_Into_Nebula> <SFXEvent_Move_Opposite> <SFXEvent_MP_Give_Teammate_Credits> <SFXEvent_New_Construction_Options_Available> <SFXEvent_Planet_Capture_Bonus_Reward> <SFXEvent_Planet_Corrupted> <SFXEvent_Planet_Gained_Control> <SFXEvent_Planet_Lost_Control> <SFXEvent_Planet_Revealed> <SFXEvent_Player_Taunt> <SFXEvent_Powered_Active_Loop> <SFXEvent_Radioactive> <SFXEvent_Sabotage_Success> <SFXEvent_Select> <SFXEvent_Slice_Failure> <SFXEvent_Slice_Success> <SFXEvent_Sold_Tactical> <SFXEvent_Space_Base_Under_Attack_Announcement> <SFXEvent_Special_Ability_Loop> <SFXEvent_Special_Weapon_Ready> <SFXEvent_Starbase_Ally_Upgraded> <SFXEvent_Starbase_Enemy_Upgraded> <SFXEvent_Starbase_Upgraded> <SFXEvent_Stop> <SFXEvent_Strategic_Pop_Cap_Reached> <SFXEvent_Success> <SFXEvent_Tactical_Build_Cancelled> <SFXEvent_Tactical_Build_Complete> <SFXEvent_Tactical_Build_Started> <SFXEvent_Tactical_Corruption_Mission_Commencing> <SFXEvent_Tactical_Gain_Enemy_Control> <SFXEvent_Tactical_Gain_Friendly_Control> <SFX_Event_Tactical_Land_Battle_Pending> <SFXEvent_Tactical_Lose_Enemy_Control> <SFXEvent_Tactical_Lose_Friendly_Control> <SFXEvent_Tactical_Object_Building_Complete> <SFXEvent_Tactical_Object_Building_Loop> <SFXEvent_Tactical_Object_Building_Started> <SFXEvent_Tactical_Object_Sold> <SFXEvent_Tactical_Pop_Cap_Reached> <SFX_Event_Tactical_Space_Battle_Pending> <SFXEvent_Tactical_Unit_Cap_Reached> <SFXEvent_Target_Ability> <SFXEvent_Target_Affected> <SFXEvent_Turret_Rotating_Loop> <SFXEvent_Unit_Lost> <SFXEvent_Unit_Summoned> <SFXEvent_Unit_Type_Spotted> <SFXEvent_Unit_Under_Attack> <SFXEvent_Weather_Begin> <SFXEvent_Weather_End> <ShaderDetailLevel> <Shadow> <ShadowDetail> <ShadowVolumes> <Share_Damage_With_Teammates> <Shield> <Shield_Armor_Type> <Shield_Bonus_Percentage> <Shield_Damage_Per_Second> <Shield_Drain_Per_Second> <Shielded_Only_When_Deployed> <Shield_Flare_Ability> <Shield_Flash_Duration> <Shield_Flash_Scale> <Shield_Hit_Particles> <Shield_Multiplier> <Shield_Normal_Color> <Shield_Off_Anim> <Shield_On_Anim> <Shield_Points> <ShieldRechargeIntervalInSecs> <Shield_Refresh_Rate> <Shield_Requires_Base_Power> <Shield_Sub_Mesh> <Shield_Upgraded_Color> <Ship_Class> <Ship_Icon_Name> <ShipNameTextFiles> <Shoot_Anim> <Short_Range_Attack_Formation_Coefficient> <Should_Attacker_Hold_Fire_For_Special_Ability> <Should_Be_Destroyed_When_All_Hardpoints_Destroyed> <Should_Cause_Limited_Turrets_To_Turn> <Should_Death_Clone_Play_Idle> <ShouldDisplayPotentialPath> <ShouldDisplayPredictionPaths> <ShouldDisplaySyncedPaths> <Should_Ghost> <Should_Heal> <ShouldInfantryTeamsSplitAcrossFormations> <Should_Reinforcements_Move> <Should_Render_At_Drag_Pos> <ShouldSkipLandFormup> <ShouldUseSpaceIdleMovement> <Show_Completed_Tab> <Show_Hero_Head> <Show_In_Sidebar_Tray> <Show_In_Sidebar_When_Complete> <Show_In_Sidebar_While_Building> <Show_Name> <ShowUnitAIPlanAttachment> <Side_Bounds_Buffer> <Single_Target_Heal> <Siphon_Credits_Ability> <Siphon_Duration_In_Cycles> <Size> <Size_Value> <Skirmish_Buy_Credits> <Skirmish_Land_Bomber> <Skirmish_Reinforcement_Delay_Frames> <Slice_Cost_Credits> <Slicer_Ability> <Slot_Scale> <Slot_X> <Slot_Y> <SLOW_GROUND> <Slow_Ground_Color_Tint> <Small_Frame_Background> <Small_Frame_Bottom> <Small_Frame_Bottom_Left> <Small_Frame_Bottom_Right> <Small_Frame_Left> <Small_Frame_Right> <Small_Frame_Top> <Small_Frame_Top_Left> <Small_Frame_Top_Right> <Smooth_Bar> <Snap_Drag> <Snap_Location> <Snap_Movement_Orders_To_Center> <SoftShadows> <Solo_Attack_Range> <Sort_Order> <Space> <Space_Advisor_Hints> <Space_AI_Contrast_Multiplier> <Space_AI_Goal_Cycle_Sleep_Duration> <Space_Asteroid_Field_Border_Color> <Space_Asteroid_Field_Color> <Space_Auto_Resolve_Delay_Seconds> <SpaceAutoResolveHitRate> <SpaceAutoResolveStunRate> <Space_Backdrop_Texture_Name> <SpaceBehavior> <Space_Build_Time_Multiplier> <Space_Capture_Allowed_Countdown_Seconds> <Space_Collidable_Grid_Cull_Size> <SpaceDefendedPlanets> <Space_Elevated_Vulnerability_Duration> <Space_Elevated_Vulnerability_Factor> <Space_Escort_Unit_Types> <Space_Forced_Retreat_Due_To_Superweapon> <Space_FOW_Color> <SpaceFOWColor> <SpaceFOWHeight> <SpaceFOWRegrowTime> <Space_FOW_Reveal_Range> <Space_Full_Stop_Command> <Space_Guard_Range> <SpaceIdleMovementSpeed> <SpaceIdlePathCullCoefficient> <Space_Is_Guide_Rectangle> <Space_Large_Ship_Grid_Cull_Size> <Space_Layer> <SpaceLocomotorFacingLookaheadAcc> <Space_Lose_Image> <Space_Mode_Garrison_Selection_Blob_Material_Name> <Space_Model_Name> <Space_Mode_Selection_Blob_Material_Name> <SpaceObjectTrackingInterval> <SpaceObjectTrackingTreeCount> <Space_Obstacle_Offset> <Space_Obstacle_Radius> <Space_Override_Population_Value> <SpacePathFailureDistanceCutoffCoefficient> <SpacePathFailureForwardExpansionIncrement> <SpacePathFailureMaxExpansionsCoefficient> <SpacePathFailureRotationExpansionIncrement> <SpacePathfindFrameDelayDelta> <SpacePathfindMaxExpansions> <SpacePathingTries> <Space_Position_LeftTop> <SpaceReinforceFeedbackOnlyWhileDragging> <SpaceReinforceFOWColor> <Space_Reinforcement_Collision_Check_Distance> <Space_Retreat_Allowed_Countdown_Seconds> <Space_Retreat_Attrition_Factor> <Space_Retreat_Begin_SFXEvent> <Space_Retreat_Cancel_SFXEvent> <Space_Retreat_Countdown_Color_RGBA> <Space_Retreat_Countdown_Seconds> <Space_Retreat_Countdown_Text_ID> <Space_Retreat_Enemy_Begin_SFXEvent> <Space_Retreat_Flight_Move_Increment> <Space_Retreat_Not_Allowed_Reason_1_SFXEvent> <Space_Retreat_Not_Allowed_Reason_2_SFXEvent> <Space_Retreat_Not_Allowed_Reason_3_SFXEvent> <Space_Retreat_Not_Allowed_SFXEvent> <Space_Retreat_Off_Map_Dest_Pos> <Space_Retreat_Pursue_Max_Speed_Mod_Factor> <Space_Retreat_Unit_Increment_Wait_Frames> <Space_Retreat_Units_Damaged_Mod_Factor> <Space_Skirmish_AI_Default_Forces> <Space_Skirmish_Unit_Buy_Credits> <SpaceStaticObstacleAvoidanceBonusDistance> <Space_Station_Destruction_Forces_Retreat> <Space_Surrender_SFXEvent> <Space_Tactical_Camera_Locked> <Space_Tactical_Map> <Space_Tactical_Unit_Cap> <SpaceTotal> <SpaceTotalNBPTM> <SpaceTotalNBTD> <SpaceTotalNBTT> <SpaceTotalUnnormalized> <Space_Upgrade_Type> <Space_Victory_Relevant> <Space_Win_Image> <Spawn_Ability> <Spawn_Bone> <Spawn_Bone_Name> <Spawned_Indigenous_Pack_Type> <Spawned_Indigenous_Units_Delay_Seconds> <Spawned_Indigenous_Units_Quantity> <Spawned_Indigenous_Units_Type> <Spawned_Object_Type> <Spawned_Squadron_Delay_Seconds> <Spawned_Squadron_Location_Bones> <Spawned_Squadron_Location_Flyout_Distances> <Spawn_Frame> <Spawn_Garrison_On_Load> <Spawn_Indigenous_Units_Chance> <Spawn_Indigenous_Units_In_Packs> <Spawn_Indigenous_Units_Radius> <Special_Ability_Action> <Special_Ability_Name> <SpecialAlignedOperatorBonus> <Special_Case_Production> <Special_Structures> <Special_Structures_Land> <Special_Structures_Space> <Special_Weapon_Index> <Special_Weapon_Target_Action_Index> <Special_Weapon_Valid_Targets> <Specific_Death_Anim_Index> <Specific_Death_Anim_Type> <Specific_Faction> <Specific_Mod_Source_Text> <SpeechEvent_Frame> <SpeechEvent_Super_Weapon_Enemy_Moved_Into_Range> <SpeechEvent_Super_Weapon_Enemy_Moving_Into_Range> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_05_Seconds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_15_Seconds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_30_Seconds> <SpeechEvent_Super_Weapon_Enemy_Moving_Range_60_Seconds> <SpeechEvent_Super_Weapon_Moved_Into_Range> <SpeechEvent_Super_Weapon_Moving_Into_Range> <SpeechEvent_Super_Weapon_Moving_Range_05_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_15_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_30_Seconds> <SpeechEvent_Super_Weapon_Moving_Range_60_Seconds> <SpeechEvent_Tactical_Intro_Land_Attacker> <SpeechEvent_Tactical_Intro_Land_Attacker_Conditional_Or> <SpeechEvent_Tactical_Intro_Land_Attacker_Last_Location> <SpeechEvent_Tactical_Intro_Land_Defender> <SpeechEvent_Tactical_Intro_Land_Defender_Conditional_Or> <SpeechEvent_Tactical_Intro_Land_Defender_Last_Location> <SpeechEvent_Tactical_Intro_Land_Raid_Attacker> <SpeechEvent_Tactical_Intro_Land_Raid_Defender> <SpeechEvent_Tactical_Intro_Space_Attacker> <SpeechEvent_Tactical_Intro_Space_Attacker_Conditional_And> <SpeechEvent_Tactical_Intro_Space_Attacker_Conditional_Or> <SpeechEvent_Tactical_Intro_Space_Defender> <SpeechEvent_Tactical_Intro_Space_Defender_Conditional_And> <SpeechEvent_Tactical_Intro_Space_Defender_Conditional_Or> <Speech_Text_Color> <Speed> <Spin_Away_On_Death> <Spin_Away_On_Death_Chance> <Spin_Away_On_Death_Explosion> <Spin_Away_On_Death_SFXEvent_Start_Die> <Spin_Away_On_Death_Time> <Spline_Steps> <Split_Favors_Owner> <Split_Income_With_Allies> <Spray_Time_In_Secs> <Spread_Out_Spacing_Coefficient> <Squadron_Capacity> <Squadron_Formation_Error_Tolerance> <Squadron_Icon_Name> <Squadron_Offsets> <Squadron_Units> <Squash_Damage_Type> <Stackable> <Stacking_Category> <Standalone_Space_Maps_Special_Weapon_A> <Standalone_Space_Maps_Special_Weapon_B> <Star_Base_Icon_Name> <StarbaseLevel> <StarbaseLevelUnnormalized> <StarbaseTotalUnnormalized> <Starbase_Upgrade_Ability> <Starting_Active_Player> <Starting_Credits> <Starting_Forces> <Starting_Galactic_Camera_Position> <Starting_Spawned_Units_Tech_0> <Starting_Tech_Level> <Start_Lightning_Frame_Number> <Stationary_Space_Layer> <Stay_In_Transport_During_Ground_Battle> <Stealth_Ability> <Stealth_Color> <Stealth_Duration_Multiplier> <Stealth_Transition_Time> <Stopped_Rate_Of_Turn> <Stop_When_Activated> <Story_Chapter> <Story_Dialog> <Story_Dialog_Popup> <Story_Tag> <StoryTrigger> <Strafe_Distance> <Strategic_Edge_Scroll_Region> <Strategic_Map_Music_Event> <Strategic_Max_Scroll_Speed> <Strategic_Min_Scroll_Speed> <Strategic_Offscreen_Scroll_Region> <Strategic_Queue_Tactical_Battles> <Stretch_Factor> <StructureCount> <Stun_Ability> <Stunned_Effect> <Stun_Range> <Stun_Time_In_Secs> <Stun_Travel_Time_In_Secs> <Summon_Ability> <Super> <Super_Laser_Ability> <Superweapon_Win_Movie> <Supports_Autofire> <Supports_Custom_Settings> <SurfaceFX_Name> <Surface_Type_Cover_Damage_Shield> <Suspend> <Sustained_IO_MSS_DIG_DS_FRAGMENT_CNT> <Sustained_IO_MSS_DIG_DS_MIX_FRAGMENT_CNT> <Swamp> <Swap_Texture> <SyncedFrameInterval> <System_Spy_Ability> <System_Text_Color> <Tactical_Additional_Structure_Type> <Tactical_Bribe_Cost> <Tactical_Budget_Allowance> <Tactical_Buildable_Constructed> <Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> <Tactical_Build_Attachment_Bone_Name> <Tactical_Build_Cost_Campaign> <Tactical_Build_Cost_Multiplayer> <Tactical_Build_Increments_Tech_Level> <Tactical_Build_Prerequisites> <Tactical_Build_Start_Lower_Z> <Tactical_Build_Time_Multiplier> <Tactical_Build_Time_Seconds> <TacticalBuiltStructureCount> <TacticalCamera> <Tactical_Destruction_Decrements_Tech_Level> <Tactical_Edge_Scroll_Region> <Tactical_Health> <Tactical_Intro_Command_Bar_Movie_Name> <Tactically_Built_Child_Object_Persists> <Tactical_Max_Scroll_Speed> <Tactical_Min_Scroll_Speed> <Tactical_Offscreen_Scroll_Region> <Tactical_Overrun_Multiple> <Tactical_Overview_Clicks> <Tactical_Overview_Click_Time> <Tactical_Overview_Distance> <Tactical_Overview_Distance2> <Tactical_Overview_Pitch> <Tactical_Overview_Pitch2> <Tactical_Production_Queue> <Tactical_Respawn_Time_In_Secs> <Target_Bones> <Target_Damage_Increase_Percent> <Target_Destruction_Frame> <Target_Faction_Names> <Target_Grabbed_Animation> <Targeting_Allowed_When_Burning> <Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy_Fixed_Radius> <Targeting_Fire_Inaccuracy_Fixed_Radius_Override> <Targeting_Land_Model_Stay_Horiz_Flat> <Targeting_Max_Attack_Distance> <Targeting_Min_Attack_Distance> <Targeting_Priority_Set> <Targeting_Stickiness_Time_Threshold> <Target_Light_Effect_Color> <Target_Light_Effect_Color2> <Target_Light_Effect_Duration> <Target_Light_Effect_Pulse_Count> <Target_Light_Effect_Type> <Target_Particle_Bone_Name> <Target_Particle_Effect> <TargetPlayerID> <TargetPoliticalControl> <Target_Position_Z_Offset> <Target_Respawn_Time_In_Secs> <Target_Speed_Decrease_Percent> <Target_Stealth_Units> <Target_Stream_Source> <Target_Types> <Task_Text_Color> <TeamCrouchMoveBlendTime> <Team_Healthbar_Offset> <Team_Member_With_Ability> <TeamMoveBlendTime> <Tech_Level> <TechLevel> <Tech_Level_Adjustment> <Tech_Level_Icon_Name> <Tech_Tree_Dialog_Name> <Telekinesis_Hover_Height> <Telekinesis_Max_Bob_Height> <Telekinesis_Max_Wobble_Angle> <Telekinesis_SFXEvent_Damage> <Telekinesis_SFXEvent_Loop> <Telekinesis_SFXEvent_Slam> <Telekinesis_Transition_Time> <Telekinesis_Wobble_Cycle_Time> <Telekinesis_Wobble_Fade_Time> <Temperate> <Templates> <Terminate_Effect_On_Move_Command> <Terrain> <Terrain_Damage> <Terrain_Damage_Delay> <Terrain_Resurface_Rand> <Terrain_Resurface_Tolerance> <Terrain_Texture_Modifier_Join_Distance> <Terrain_Texture_Modifier_Material> <Terrain_Texture_Modifier_Square> <Test_Disable_Weapon_Fire_SFX> <Test_Hint_Set> <Text_Button_Default_Font_Name> <Text_Button_Default_Font_Size> <Text_Color> <Text_Color2> <Text_Crawl_Name> <Text_Crawl_Start_Frame> <Text_Emboss> <Text_ID> <Text_IDs> <Text_Nickname_ID> <Text_Offset> <Text_Offset2> <Text_Outline> <Text_Reveal_Rate> <Texture_Height_Pow_2> <TextureMemory> <TextureMipLevel> <texture_name> <Texture_Name> <Texture_Repeat> <Texture_Scroll> <Texture_Width_Pow_2> <The_Force> <ThreatExpansionDistance> <TimeLastSeen> <TimeLastSeenUnnormalized> <Time_Limit> <Timeline> <Time_Reduction_Percentage> <TimeSinceConversion> <TimeSinceCorruptionChange> <TimeSinceGroundAttacker> <TimeSinceGroundConflict> <TimeSinceGroundDefender> <TimeSinceSpaceAttacker> <TimeSinceSpaceConflict> <TimeSinceSpaceDefender> <TimeSinceStoryPopup> <Toggle> <Token> <Tooltip_Delay> <Tool_Tip_Font_Name> <Tool_Tip_Font_Size> <Tool_Tip_Small_Font_Name> <Tool_Tip_Small_Font_Size> <Tooltip_Text> <Top_Bounds_Buffer> <Top_Color> <Toss_Anim> <Trackbar_Scroll_Down_Button> <Trackbar_Scroll_Down_Button_Disabled> <Trackbar_Scroll_Down_Button_Mouse_Over> <Trackbar_Scroll_Down_Button_Pressed> <Trackbar_Scroll_Middle> <Trackbar_Scroll_Middle_Disabled> <Trackbar_Scroll_Tab> <Trackbar_Scroll_Tab_Disabled> <Trackbar_Scroll_Up_Button> <Trackbar_Scroll_Up_Button_Disabled> <Trackbar_Scroll_Up_Button_Mouse_Over> <Trackbar_Scroll_Up_Button_Pressed> <Tracking_Duration> <Tractor_Beam_Attack_Ability> <Tractor_Beam_Color> <Tractor_Beam_Frames> <Tractor_Beam_Texture> <Tractor_Beam_Width> <TradeRouteMovementFactor> <Trade_Routes> <TradeRoutes> <Transition_Time_In_Secs> <Travel_Time_In_Secs> <Tread_Scroll_Rate> <Trigger> <Trigger_Radius> <TSW_Attack_Anim_Duration_Seconds> <TSW_Attack_Distance_From_Target> <TSW_Explosion_Debris_Creation_Frame_Delay> <TSW_MusicEvent_Activation_Start> <TSW_Post_Destruction_Wait_Frames> <TSW_Post_Music_Wait_Frames> <TSW_Power_Up_Countdown_Seconds> <TSW_SFXEvent_Activate_Voice> <TSW_SFXEvent_GUI_Bttton_Press> <TSW_SFXEvent_Weapon_Power_Up> <TSW_Start_Distance_From_Target> <TSW_Start_Pos_Match_Targets_Z> <TSW_Z_Adjust_Relative_To_Target_Pos> <TurnInPlaceSlowdownCapital> <TurnInPlaceSlowdownCorvette> <TurnInPlaceSlowdownFrigate> <Turn_Off> <Turn_On> <Turn_Rate> <Turn_To_Face_Unblockable_Shots> <Turret_Bone_Name> <Turret_Deployed_Rest_Angle> <Turret_Elevate_Extent_Degrees> <Turret_Rest_Angle> <Turret_Rotate_Extent_Degrees> <Turret_Rotate_Speed> <Turret_Rotation_Offset> <Turret_Targets_Air_Vehicles> <Turret_Targets_Anything_Else> <Turret_Targets_Ground_Infantry> <Turret_Targets_Ground_Vehicles> <Turret_XY_Only> <Tutorial> <Tutorial_Base_Cost_Credits> <Tutorial_Sabotage_Cost_Credits> <Tutorial_Scene> <Tutorial_Tech_Level> <Type> <Uncommon_Price_Multiplier> <Under_Construction_Damage_Multiplier> <Underworld> <Underworld_Story_Name> <Unique_Ground_Unit> <Unique_Space_Unit> <Unit_Abilities_Data> <Unit_Ability> <UnitAbilityType> <UnitCollisionClass> <Unit_Command_Rankings_By_Category> <Unit_Exclusions> <UnitSpaceAvailable> <Unit_Strength_Category> <Un_Trigger> <Update_All> <Upper_Effect_Offset> <Urban> <Used_By_Units> <Use_Event_System> <UseLinearCollisionChecks> <Use_Neutral_UI_Color> <Use_Preset> <User_Bound_Max> <User_Bound_Min> <Use_Reinforcement_Points> <UseSecondaryFacing> <Uses_Multiple_Locomotors> <Use_Special_Submit_Rules> <Use_Splines> <Use_Transported_Object_Bounds_For_Landing_Z> <UV_Slot> <Variable_Enemy> <Variable_Human> <Variable_Location> <Variable_Self> <Variable_Target> <Variant_Of_Existing_Type> <Vehicle> <VehicleFormationRecruitmentDistance> <Vehicle_Icon_Name> <Vehicle_Thief_Ability> <Vehicle_Thief_Inside_Clone> <VendorIDHEX> <VertexRateMvsVS11> <VertexShaderVersionHEX> <Victory_Relevant> <Victory_Text> <Visible_Line_Name> <Visible_On_Radar_When_Fogged> <Visible_To_Enemies_When_Empty> <Volcanic> <Volume_Percent> <Volume_Saturation_Distance> <Wait_For_Finish_If_Target_Using_Jetpack> <WaitOperatorBaseFrameTime> <WaitOperatorCostCoefficient> <WaitOperatorSpeedCoefficient> <WalkAnimationCutoff> <Walk_Animation_Speed> <Walk_Transition> <Wall> <Water_Clip_Plane_Offset> <WaterDetailLevel> <Water_Render_Target_Resolution> <WaypointFlagModelName> <WaypointLineLandDashLength> <WaypointLineLandDashVelocity> <WaypointLineLandGapLength> <WaypointLineTextureName> <Weapon_Index> <Weather_Category> <Weatherproof_Ability> <Weather_SFXEvent_Intermittent> <Weather_SFXEvent_Loop> <Width> <Width_Max> <Width_Min> <Wind_Disturbance_Radius> <Wind_Disturbance_Sphere_Alpha> <Wind_Disturbance_Strength> <Win_Lose_Message_Font> <Win_Lose_Message_Font_Size> <Win_Message_Color> <WorstIslandFractionOfLargest> <XYExpansionDistanceLand> <XYExpansionDistanceSpace> <Yaw_Default> <Yaw_Max> <Yaw_Min> <Yaw_Per_Mouse_Unit> <Z_Angle> <Zap_SFXEvent> <Zero> <Zoomed_Terrain_Index>