Behaviours

Land and space behavior types
 * LAND_TEAM_INFANTRY_LOCOMOTOR
 * SIMPLE_LOCOMOTOR
 * STARSHIP_LOCOMOTOR
 * SIMPLE_SPACE_LOCOMOTOR
 * FLEET_LOCOMOTOR
 * SELECTABLE
 * PLANET
 * ASTEROID_FIELD_DAMAGE
 * FLEET
 * TRANSPORT
 * PRODUCTION
 * IDLE
 * PARTICLE
 * SURFACE_FX
 * TURRET
 * TARGETING
 * TEAM_TARGETING
 * STARSHIP_COMBATANT
 * WALK_LOCOMOTOR
 * LAND_OBSTACLE
 * BIKE_LOCOMOTOR
 * POWERED
 * SHIELDED
 * MARKER
 * WALL
 * REVEAL
 * HIDE_WHEN_FOGGED
 * TREAD_SCROLL
 * WIND_DISTURBANCE
 * UNIT_AI
 * TEAM
 * SPAWN_SQUADRON
 * DEPLOY_TROOPERS
 * LANDING
 * SPAWN_INDIGENOUS_UNITS
 * HUNT
 * GUARD_SPAWN_HOUSE
 * BARRAGE
 * LURE
 * EXPLOSION
 * SQUASH
 * AMBIENT_SFX
 * DEBRIS
 * TACTICAL_UNDER_CONSTRUCTION
 * TACTICAL_SELL
 * TACTICAL_SUPER_WEAPON
 * FIGHTER_LOCOMOTOR
 * TEAM_LOCOMOTOR
 * FLYING_LOCOMOTOR
 * SPECIAL_WEAPON
 * TELEKINESIS_TARGET
 * EARTHQUAKE_TARGET
 * VEHICLE_THIEF
 * DEMOLITION
 * JETPACK_LOCOMOTOR
 * LOBBING_SUPERWEAPON
 * STUNNABLE
 * LANDBOMBER_LOCOMOTOR
 * BASE_SHIELD
 * GRAVITY_CONTROL_FIELD
 * SKY_DOME
 * CASH_POINT
 * CAPTURE_POINT
 * DAMAGE_TRACKING
 * TERRAIN_TEXTURE_MODIFICATION
 * IMPOSING_PRESENCE
 * HARASS
 * AVOID_DANGER
 * SELF_DESTRUCT
 * ION_STUN_EFFECT
 * ABILITY_COUNTDOWN
 * AFFECTED_BY_SHIELD
 * NEBULA
 * SPACE_OBSTACLE
 * MULTIPLAYER_BEACON
 * HOLSTER_WEAPON
 * GARRISON_VEHICLE
 * GARRISON_STRUCTURE
 * GARRISON_UNIT
 * DISABLE_FORCE_ABILITIES
 * CONFUSE
 * PROXIMITY_MINE
 * GARRISON_HOVER
 * BUZZ_DROIDS
 * CORRUPT_SYSTEMS
 * BOARDABLE
 * DYNAMIC_TRANSFORM
 * DUMMY_GROUND_BASE
 * DUMMY_STAR_BASE
 * DUMMY_GROUND_COMPANY
 * DUMMY_SPACE_FIGHTER_SQUADRON
 * DUMMY_ORBITAL_STRUCTURE
 * DUMMY_STARSHIP
 * DUMMY_LAND_BASE_LEVEL_COMPONENT
 * DUMMY_SPECIAL_WEAPON_SOURCE
 * DUMMY_TACTICAL_SUPER_WEAPON_TARGET
 * DUMMY_DESTROY_AFTER_BOMBING_RUN
 * DUMMY_DESTROY_AFTER_SPECIAL_WEAPON_FIRED
 * DUMMY_TOOLTIP
 * DUMMY_DESTROY_AFTER_PLANETARY_BOMBARD