MaxiMs Company Spawner

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Description

After it was figured out by the Thrawns Revenge Team, that a huge contributor to galactic lag are infantry companies, since every object is present in gc mode, we have been working on a solution to reduce the lag to the minimum. This solution is now free released here, with examples on how to set it up and how it works. In short:

Every company the player builds only has a Spawner unit, which has the combat power and also spawns in the actual company during tactical battles. This way, there will only be 1 object per company on the GC level, and companies will always have the correct units, since when units in a company are lost, the lost units will be replaced top to buttom, so companies, that were damaged before will have different compositions if used again. This system has not been released in a new version of AotR yet, so it might have some quirks still, but from internal testing it seems quite solid.

The only downsides are, that when dragging a company into the LZ, it will only display one unit, that being the dummy, and combat power during tactical will not be quite as sharp, since the dummy has all the combat power. Tho these issues exist, it should still be alot better, since GC lag and incorrect company compositions are annoying issues every mod has.